Morsajj (aka Massage) - Shadow's Eclipse (Morallo eclipses Asajj)

By DataCrypt, in X-Wing Squad Lists

I was playing with jumping around the board and this setup feels pretty scummy. Granted in this case Boba Fett might have a hard time flanking ships (predictable attack run) and another crew might be more competitive. One could use Morallo to Flee/Flank instead while Asajj draws them in. Having Maul on the YV-666 can give him another action (especially useful if changed to Proton Torps for TL and Focus) or be used for dice mods. Either way I'm totally going to try this list out :)

Asajj Ventress — Lancer-Class Pursuit Craft 84
Sense 6
Boba Fett 4
Shadow Caster 6
Ship Total: 100
Moralo Eval — YV-666 72
Trick Shot 1
Tractor Beam 3
Maul 13
Chewbacca (Scum) 4
L3-37 4
Ship Total: 97

View in Yet Another Squad Builder 2.0

Pretty good though!

Inspiration for me to bring Dengar to the Party:

Lancer-Class Pursuit Craft - Asajj Ventress - 106
•Asajj Ventress - Force of Her Own (84)
Perceptive Copilot (10)
Shadow Caster (6)
Sense (6)

JumpMaster 5000 - Dengar - 90
•Dengar - Vengeful Corellian (64)
Outmaneuver (6)
Proton Torpedoes (9)
Punishing One (8)
R3 Astromech (3)

Total: 196/200

You all think latts is dead?

4 minutes ago, flooze said:

You all think latts is dead?

Latts is good with Asajj for sure! 3 more points so swapping BobaFett would make the list 200.

Haven't flown Asajj or latts in 2.0 yet, so I was just wondering

I've taken out Boba and put in Latts... I'm a little worried 2 ships won't be enough to be competative over all. It might be better to take out Morralo and put in either a Firespray or Lancer with an escape craft or jakku gunrunner.

Asajj Ventress — Lancer-Class Pursuit Craft 84
Sense 6
Latts Razzi 7
Ship Total: 97
Moralo Eval — YV-666 72
Lone Wolf 4
Cluster Missiles 5
Maul 13
0-0-0 3
L3-37 4
Ship Total: 101

Why Maul? 13 points for just a coordinate seems very points ineffective till they add his jedi powers.

Maul's force charge will let me also change a dice result

taking him off would help to add another ship for sure though.

Edited by DataCrypt

@redneckrampage Other than Vador I can't find anywhere it says we can use force for actions... so he's not able to Coordinate using the force. I thought it worked that way but can't find it. Do you remember?

My group has been playing like that maul can use the force to coordinate, but for 13 points for a one dice focus, there are better options, like taking 0-0-0 for 3 points.

1 hour ago, DataCrypt said:

@redneckrampage Other than Vador I can't find anywhere it says we can use force for actions... so he's not able to Coordinate using the force. I thought it worked that way but can't find it. Do you remember?

53 minutes ago, redneckrampage said:

My group has been playing like that maul can use the force to coordinate, but for 13 points for a one dice focus, there are better options, like taking 0-0-0 for 3 points.

Vader’s ability is what allows him to use Force for actions.

All Maul’s Force allows you to do is modify 1 Focus result to a Hit/Evade.