I like to tinker and question the way things work in systems I play, but of all the systems I have used in the last 10 years or so SWRPG has become my favorite game to play and caused me to ditch my own Star Wars hack made for another system, and D20 games have no interest for me any more.
- It really has opened up a lot of doors for narrative description by the players I play with and also when I have been able to play in the system.
- I feel like the game captured the feel of the setting in how the rules play out for the most part. It plays like Star Wars.
- The system is also designed in such a way that you can add-on and subtract while still keeping the core mechanics intact as far as feel, and I haven't found that to be the case in other systems I have used and tinkered with in the past.
- The artwork and the specific content makes you feel like you are using an excellent product that was designed with serious thought and testing.
- The small integer characteristics and set damage numbers make combat flow quickly.
- The dice pools are not as instantly intuitive as D20 or D100 games so there are often surprising results.
- The extra axis of the dice provides room to be creative in either spontaneous or pre-arranged ways. This makes custom tables very interesting to make and use.
- The game has an open approach for characters meaning that you can generally try to do something even without having put points into a skill. I feel you can do this with other aspects too given the right circumstances.
- Prep for a game is easy as I have ever seen. It is amazingly easy to do the rules-oriented prep for this game.
What are some of the things you love best about EotE, AoR, and F&D?