Double Tap Initiative 7

By Comte Oseric, in X-Wing

What happens if your opponent uses totorkul munsk - can it negate these effects?

Sorry about the spelling

Edited by freakyg3
4 minutes ago, freakyg3 said:

What happens if your opponent uses totorkul munsk - can it negate these effects?

Sorry about the spelling

Depends who;s first player. If Roark goes first, he makes the init 7, then Torks makes it 0. But Han still works.

I think.

Better use this list than the space fringer...

Roark Garnet (38)
Trick Shot (1)
Cassian Andor (6)
Engine Upgrade (3)
Moldy Crow (12)

"Leebo" (98)
Han Solo (12)
C-3PO (12)
Outrider (14)
Rigged Cargo Chute (4)

Total: 200

View in Yet Another Squad Builder 2.0

Edited by KR0NN

Won't you be needing a 3rd ship here? Or can Roark up his own initiative to 7? I don't think he can...

Nope, the idea is Roark Leebo to i7, then do his normal attack at i7 followed by Han's bonus attack.

The engagement rules mean you can choose the order of attacks and side step Han's "can't shoot out that arc again"

the list gets pretty neutered after Roark dies, though

but Leebo is kinda neat, so hey I'd still like to see it

Wouldn't this just get murdered by Sloane strikers? Kill one and lose your infinite calculate the next few turns.

21 minutes ago, ficklegreendice said:

the list gets pretty neutered after Roark dies, though

but Leebo is kinda neat, so hey I'd still like to see it

Lee3po is still a solid ship on his own, so I'm not too worried about getting totally neutered if Roark dies (at least in my list).

I want to make sure I am reading this correct,.

Say I have a YT-2400 with the turret arcs pointing left/right.

At the start of engagement Roark makes the YT-2400 initiative 7.

The YT-2400 shoots at initiative 7 at a ship in its arc toward the right.

The YT-2400 then immediately gets to shoot at another ship in its arc to the left?

Am I reading that correctly?

Or can the YT-2400 somehow ignore Hans requirement that it cant shoot out one arc twice?

Edited by IceManHG

Han doesn't say you can't fire twice form that arc, he says you can't fire from that arc after using Han. So you fire normally from that arc (thanks to Roark) and then trigger Han out of the same arc.

It works, yes. You still have to be in arc to be shot at, the ships still move at a lower Initiative and losing Roark gets around the gimmick too. Leebo with 3P0 is still pretty decent on his own but I'm not sure this is quite as good as people are making out.

2 minutes ago, Jike said:

It works, yes. You still have to be in arc to be shot at, the ships still move at a lower Initiative and losing Roark gets around the gimmick too. Leebo with 3P0 is still pretty decent on his own but I'm not sure this is quite as good as people are making out.

Agreed.

Just as importantly, you're not really able to mod those dice very much so they're not actually dealing any damage. It's a cute trick but doesn't do anything like enough to make the YT-2400 playable.

48 minutes ago, Jike said:

It works, yes. You still have to be in arc to be shot at, the ships still move at a lower Initiative and losing Roark gets around the gimmick too. Leebo with 3P0 is still pretty decent on his own but I'm not sure this is quite as good as people are making out.

I'd rather replace Roark with Jan or something and strip both ships down to reasonable levels to be able to fit AP-5 tbh. Full mods seem a lot more scary than high ini gambles!

18 hours ago, Zircon said:

Hi there,

Is it legal to double tap at Initiative 7 with the following:

https://raithos.github.io/?f=Rebel Alliance&d=v4!s!47:-1,-1,-1,-1,-1,-1:-1:-1:;41:-1,84,-1,-1,-1,-1:-1:-1:&sn=Unnamed Squadron&obs=

Basically Roark to give init 7

Then Han Gunner on a YT-2400 to also give Init 7...

Cool I like it - next step is to adjust to improve the capabilities of the list to better mod attack dice.

This comes to mind after 5 min, use Roark to give Dash a focus, then Dash can take a target lock + 2 force-charges from Kanan - then you have 2 shoots a I7 with some mods.

Trick shoot is just to get to 5 dice on both shoots.

https://raithos.github.io/?f=Rebel Alliance&d=v4!s!47:131,-1,61,107,-1,156:-1:-1:;39:133,-1,84,41,-1,157,-1:-1:-1:&sn=Kablammo&obs=


4 hours ago, Sciencius said:

Cool I like it - next step is to adjust to improve the capabilities of the list to better mod attack dice.

This comes to mind after 5 min, use Roark to give Dash a focus, then Dash can take a target lock + 2 force-charges from Kanan - then you have 2 shoots a I7 with some mods.

Trick shoot is just to get to 5 dice on both shoots.

https://raithos.github.io/?f=Rebel Alliance&d=v4!s!47:131,-1,61,107,-1,156:-1:-1:;39:133,-1,84,41,-1,157,-1:-1:-1:&sn=Kablammo&obs=


How is Dash getting 2 force charges from Kanan? By having Kanan crew on board? I'm still new to 2.0 so I'm not 100% familiar with how force charges work.

6 hours ago, SOTL said:

Agreed.

Just as importantly, you're not really able to mod those dice very much so they're not actually dealing any damage. It's a cute trick but doesn't do anything like enough to make the YT-2400 playable.

You can modify one eyeball result a shot at minimum, two on one of the shots if you want to be aggressive. That isn't terrible. I'm curious to see how it plays at least.

4 minutes ago, dsul413 said:

You can modify one eyeball result a shot at minimum, two on one of the shots if you want to be aggressive. That isn't terrible. I'm curious to see how it plays at least.

Ran it 2-1 at a 13 person tournament yesterday. Lost to 4-ship Rebel, ate a Soontir that bumped and was tokenless, and then likewise ate a 2 X-wing & Lando list.

Got 2nd behind the person I lost to in round 1.

Thing is, while I really like the idea and give kudos to whoever found that loophole because I sure never would have...

I don't know if you're not just better off with c3po leebo and two more dudes

It's a tough call to make because I REALLY like moldy, but I also really dislike putting 2/3 of your offense in a five health basket

9 hours ago, SOTL said:

It's a cute trick but doesn't do anything like enough to make the YT-2400 playable.


Yea, which I think just goes to show how far FFG overcorrected with depowering large-based turrets, makings ships like the YT-2400 and the YT-1300 basically unplayable (much like the early waves of 1.0).

lol if you think Scum Han is virtually unplayable.

5 minutes ago, thespaceinvader said:

lol if you think Scum Han is virtually unplayable.

lol if you deliberately misinterpreted what he said to try and look clever

I'm sure they'll cost correct large base ships (not counting scum yt and possible lambda) once the first patch hits, whenever that may be

It makes sense that they'd be consverative, given how utterly cancerous they were in 1st edition

Edited by ficklegreendice
6 hours ago, ficklegreendice said:

Thing is, while I really like the idea and give kudos to whoever found that loophole because I sure never would have...

I don't know if you're not just better off with c3po leebo and two more dudes

It's a tough call to make because I REALLY like moldy, but I also really dislike putting 2/3 of your offense in a five health basket

So far I do like c3po leebo better than dash (even with no other upgrades, just 110 point leebo). Moldy Crow though I've been quite happy with. Course, I'm flying it on palob, not a rebel hwk...