10 minutes ago, Hida Jitenno said:But levels tho!!! New stuffs to DO!
I don't lean too far one way or the other, I think. As long as the story is good, I'll give any system a try.
I can get"New stuffs to do" with a purely skill based advancement too. I can spend XP directly on new skills, new talents, new "perks" (if the system includes them), etc. The key difference is that you can spend the XP on whatever you want, rather than being stuck in a specific path, where everything goes up at once, with no real personalization.