It’s not whether the ships exist as playable, it’s whether you can counter them with good play. They aren’t auto win anymore, you have to fly well, so I’d call that intent met. A heavy swarm with support can often beat two ship lists without the consecutive miracles or substantial outplays that 1.0 needed for awhile.
Edited by dsul413For everyone saying two ship lists are dead...
On 9/23/2018 at 3:48 AM, Kaptin Krunch said:I flew like an abosulte clown all game (tired and drunk) and lost by 7 mov because he pulled a Direct on the last turn.
I wouldn't put a whole lot of analysis into this event with a sample of 1.
OTOH, The average IQ of a forum denzien is likely double-digits below 100, so you guys will probably take this win as gospel.
It's just a game.
He also had to beat some other players too. I doubt he won every game because he opponents were all drunk and tired.
No one event does not make a meta. But somebody still won a large sized event with a 2 ship list, which was predicted by many to be impossible.
I think we're still in the "nobody's really sure what they're doing" phase of the meta and it will take a while before a consistent meta emerges. With the game still being very new the likelihood of players being caught out by builds they haven't seen before is very high and lists that may seem strong might just not have played against lists that counter them because people didn't even realise counters to certain styles of lists were needed. I'm not saying 2-ship lists won't be very good, just that one tournament doesn't exactly provide all the data points we need to draw that conclusion.
19 hours ago, Crit Happens said:I didn't really think that these super ships would be a thing in 2.0. But after a few games, it's clear that it's still a thing. Both versions of Han, Lando, Leebo, Boba can all be built with extreme action efficiency on their own, as well as being super tanky.
I was hoping these levels of combos would only be possible with support ships, but rebels and scum seem to get away with independent super ships, allowing 2 ship builds to be viable.
Has everyone come to their senses yet, and realized that rebels are just fine? Also, when do we admit that this game hasn't actually changed all that much?
Sure we can look at combos which look amazing but the game still feels way different on the table. Nothing feels safe unless you fly well. Games between equal skill players will swing back and forth like a pendulum on points.
On paper the game might look similar but on the table it feels different.
Boba is just good. Very good. He's a token stack king, and has passive re-rolls on both offense and defense. Even the worst mistakes can be mitigated somewhat. Just don't put him on a rock (and you still get re-rolls if things are in range) and you should be able to tank your way through a lot of games. In the Boba + Guri lists, Guri is just a shiny distraction to the wrecking ball that Boba is. We haven't seen a highly optimized Boba + Friend(s) list. When we do, lookout.
Had a really good game vs Boba and Guri last week. Used Evaan, Dutch and Norra all in fully kitted out Y-Wings. Managed to block and finish Guri with Proton Bombs and Ion'd Boba to Death. Lost Dutch along the way but still.
I’m looking for the optimal Boba + Palob + ??? List. That is going to be nasty.
12 hours ago, RunnerAZ said:I’m looking for the optimal Boba + Palob + ??? List. That is going to be nasty.
Me too. Struggling to find that 3rd ship. Tried Ion Cannon Serissu last night and that doesn't seem like a good fit.
28 minutes ago, Jike said:Me too. Struggling to find that 3rd ship. Tried Ion Cannon Serissu last night and that doesn't seem like a good fit.
The one that won our launch celebration was Boba/Palob/Quadjumper/Drone.
On 9/23/2018 at 5:24 AM, SirCormac said:He's not joking. I already knew Leebo and C3P0 was a brutal combo, but this player figured out how to abuse Han Solo Gunner at the same time. As of right now, RAW, this build let's Leebo double tap out the same arc at Initiative 7. That is crazy and clearly not RAI, but RAW wins out here. I expect FFG to FAQ this as soon as they get wind of this interaction.
Shooting the 'normal attack' first, then Han? Nasty.
On 9/22/2018 at 7:48 PM, Kaptin Krunch said:I flew like an abosulte clown all game (tired and drunk) and lost by 7 mov because he pulled a Direct on the last turn.
I wouldn't put a whole lot of analysis into this event with a sample of 1.
OTOH, The average IQ of a forum denzien is likely double-digits below 100, so you guys will probably take this win as gospel.
Well, there are only four gospels, so I guess we are at least 1/4 there at this point.
On 9/22/2018 at 7:48 PM, Kaptin Krunch said:I flew like an abosulte clown all game (tired and drunk) and lost by 7 mov because he pulled a Direct on the last turn.
I wouldn't put a whole lot of analysis into this event with a sample of 1.
OTOH, The average IQ of a forum denzien is likely double-digits below 100, so you guys will probably take this win as gospel.
We’ve all flown less well than our capacity at times, had frustratingly cold dice, etc. Perhaps the player was a jerk about it so there is some extra salt involved for you. I don’t know you or your opponent, but to publically diminish that player’s victory over you simply makes YOU look small.
Edited by Pewpewpew BOOM6 hours ago, Jike said:Me too. Struggling to find that 3rd ship. Tried Ion Cannon Serissu last night and that doesn't seem like a good fit.
I have thought about a few options:
1. Coordinate shuttle
2. Space Tug with Prox Bombs (probable constable Z)
I'm still struggling to find a decent value for the points.
On 9/23/2018 at 5:36 AM, Kaptin Krunch said:Drunk man plays sloppy, breaking news.
Sorry, but being too drunk to play properly is bad taste and also disrespectful to all other players and the TO.
20 hours ago, RunnerAZ said:I’m looking for the optimal Boba + Palob + ??? List. That is going to be nasty.
I'm really enjoying Boba + Palob + Old Teroch.
27 minutes ago, Managarmr said:Sorry, but being too drunk to play properly is bad taste and also disrespectful to all other players and the TO.
Shh, that doesn't support that narrative!
Couple of things...
Not sure about a 2 ship meta and, really who cares, but Boba is solid and will be around as a staple; flavored to taste with upgrades and squad mates.
Being tired and maybe a bit drunk at a tournament final is not unusual. This was a completely casual tournament and if you paid money/time to be there you should be able to enjoy yourself. If you are so drunk that you are an *** to the other players thats one thing, but if the only thing impacted is your game being slightly off then who cares. Final table games tend not to be the best play of the day simply due to fatigue anyway, this is part of the reason big events tend to be 2 day things.
59 minutes ago, Malloc said:Not sure about a 2 ship meta and, really who cares, but Boba is solid and will be around as a staple; flavored to taste with upgrades and squad mates.
I agree, while I wouldn't say Boba is the absolute best, he's definitely going to be present enough to dictate needing to keep him in mind as an opponent when list building. He's also fun to play.
59 minutes ago, Malloc said:Not sure about a 2 ship meta and, really who cares, but Boba is solid and will be around as a staple; flavored to taste with upgrades and squad mates. Being tired and maybe a bit drunk at a tournament final is not unusual. This was a completely casual tournament and if you paid money/time to be there you should be able to enjoy yourself. If you are so drunk that you are an *** to the other players thats one thing, but if the only thing impacted is your game being slightly off then who cares. Final table games tend not to be the best play of the day simply due to fatigue anyway, this is part of the reason big events tend to be 2 day things.
Using it as an excuse for losing in an effort to diminish someone else's victory is in pretty bad taste though.
On 9/24/2018 at 3:20 PM, RunnerAZ said:I’m looking for the optimal Boba + Palob + ??? List. That is going to be nasty.
My most recent effort is Boba Palob 4-LOM
I too am currently settling on Boba + Palob + Quadjumper + L337 [EC]
Or, to list it properly: QUADJUMPER + three filler ships
On 9/22/2018 at 9:48 PM, Kaptin Krunch said:I flew like an abosulte clown all game (tired and drunk) and lost by 7 mov because he pulled a Direct on the last turn.
I wouldn't put a whole lot of analysis into this event with a sample of 1.
OTOH, The average IQ of a forum denzien is likely double-digits below 100, so you guys will probably take this win as gospel.
Oh Sam. Please don't get a big head about yourself son.
Let the Krayts be the Krayts and you be Sam.
So, the real question is how much should scum Han gunner actually cost?
6 points? 8 points?
He pretty much means you can link any white action into a red focus. It's almost like old fashioned PTL (who doesn't want a focus token?). Obviously , not as good on lower init, but still better than 4 pts. Also, you can bump and still use him which is way good.
Also, I guess there are not too many gunner slots for Scum, so that kind of reigns him in.
If this is a game where everything is supposed to be viable, then 2-ship lists should be good too right? NPE lists should be good too.
I watched the Boba-Guri games from the Gold Open, and all I saw was the same thing that made 2-ship lists good in 1.0. And it wasn't wombo combo wing or NPE-fest or overpowered ships. It was just the fact that it's just easier to maximize the turn-by-turn efficiency of each of your ships when you only have 2 of them. In the game I watched, the 4 and 5-ship lists had multiple turns where they just couldn't keep every one of their guns pointed in a meaningful direction, while every ship in the 2-ship list was doing something useful on every turn of the game.
18 hours ago, RunnerAZ said:I have thought about a few options:
1. Coordinate shuttle
2. Space Tug with Prox Bombs (probable constable Z)
I'm still struggling to find a decent value for the points.
Good to know it's not just me struggling! I think the Coordinate shuttle might be the way to go but I think I'll try squeezing in a Quadjumper too and see how that goes.
7 hours ago, HanScottFirst said:So, the real question is how much should scum Han gunner actually cost?
6 points? 8 points?
He pretty much means you can link any white action into a red focus. It's almost like old fashioned PTL (who doesn't want a focus token?). Obviously , not as good on lower init, but still better than 4 pts. Also, you can bump and still use him which is way good.
Also, I guess there are not too many gunner slots for Scum, so that kind of reigns him in.
In the current pricing structure of other comparable cards he should be double figures. I'd start at 10pts.