I am slooooowwwwly making my way through the quests, in release order.
Today I played Return to Mirkwood (2 handed), and lost badly. First there was a treachery that did 4 damage to a hero of the player controlling Gollum. None of that player's characters had more than 4 health left, so one hero had to die. A couple turns later, I got the same treachery, and lost another hero from the same player. I still soldiered on, because my other player was doing awesome. However, location lock ended up killing me in the second quest phase. I tried to keep pushing through, and even got 2 sneaky Gandalfs, but made no headway against those locations... or the hill troll that popped up... and despite my careful tactical play, it all came crumbling down.
Sounds like a semi-common scenario, doesn't it?
We go into a scenario blind, bringing decks that have performed well in the past. But then the scenario starts, and no matter how carefully or cleverly we play, the quest keeps popping up cards for which we have no counter, and it keeps pummeling us with those cards, and we die. We have no defense, and two words start to form in our heads: "Not Fair".
I think it's this feeling of unfairness that turns off a lot of player. I myself feel very frustrated by it. It's the same feeling I used to get whenever I encountered insta-death in a roguelike. I'd be doing great, playing conservatively with a cool character, and then I'd encounter something I'd never seen before (shopkeeper, cockatrice, medusa), and before I know it, my character is dead. So I have to start all over again, and try to... remember... sheesh.
And at that point the fun is just gone. Because I know there's no real reward for NOT attacking the shopkeeper, or RUNNING AWAY from the cockatrice and medusa... Just like I know there is no real reward for logging into ringdb.com and building (or finding ) a deck that has high-health heroes, threat reduction, and treachery cancellation.
To me, the process of deckbuilding does not feel creative. It feels reactive. It feels like running away from an insta-kill monster in a roguelike. It feels lame. Cheaty. Cheap. It feels the opposite of heroic or clever or careful or creative.
I feel the same way when I am forced to solve a riddle or puzzle in computer game which is supposed to be about fighting and exploration. It's like those stupid vaults in Assassin's Creed games. God, I hated those. But I loved the rest of those games, the history, the detail, the sense of "being there".
And I feel like that with the Lotr LCG. I love the theme, the art, the moments where there's a sense of steady, well-earned progress.
But I HATE the insta-death. And the need to go build or pick a deck which is specifically design to beat this quest.
Scissor. Paper. Rock.
I am not amused.
Why can't we just play the darn game?!?!? Why do we have to pause for this stupid commercial break???
Arghhhh!!!
So yeah, deck building is killing my enthusiasm for this game. I just don't find it fun.
And this, I think , is why LotR is steadily falling in the rankings. New people try it out. They get their butts kicks. But then they keep playing until they [think they] "get it". And they manage to go through a few scenarios feeling like things are moving along nicely. And then BAM!!! a quest kicks them in the groin. "Not fair!!!" they yell. And at that point, many of them quit player, and sell the game in disgust. "Not for me" they say.
I guess each of us has a different point at which we yell "Not fair". For some, it was Escape from Dol Guldur. For others, it was probably this missing (Return to Mirkwood). And apparently for a lot of people it was the third Deluxe pack that made them want to chuck the game into the fireplace... or at least list it on eBay.
I haven't reached that point yet. But I've been playing so many other board games recently that when I return to this one, and encounter that "icky" insta-kill feeling, I have less tolerance for it.
So what's the solution?
Easy mode? Canonical decks? "Growing a pair?" Arkham LCG? Pokemon? Checkers?
Or is it just a matter of forcing ourselves to persevere? To keep obediently trudging up that jagged learning curve until we finally reach the "real" summit, the point at which we really and truly have "gotten" LotR LCG, and can no longer be phased by the occasional insta-kill?
How do we get high enough to see the big picture?
And is there really one?
Or are we just on a jagged treadmill?