Hey guys!
This weekend I'm starting a simple X-wing Campaign for a group of my friends. They are going to play the Rebels, and I am going to come up with the missions and play as the empire. Basically HoTAC but I'm controlling the Imperials instead of an AI. Anyway, I came up with a really simplified upgrade system and I was wondering what you guys thought of it.
Here are the templates for Xwing, Awing, and Ywing player cards.
Anyway, I was wondering if you guys had any suggestions on how much XP each level should be, how much XP people for get for damage/kills, and also if I should have a credit system so players can't just get whatever they want, they still have to save for the really good stuff. Feedback is appreciated!
Edited by Sir Orrin