I'm running a Force and Destiny game, I have all of the Force and Destiny books. What books from Edge, and Rebellion would you consider important for me to pick up.
Books from the Other Lines
Depends on what material you/your players want. The region books are quite useful for locations. Career books can be helpful if you’re allowing for cross-line characters. And, they all have some interesting gear, ships, species, etc.
Dawn of Rebellion is line-neutral and has 6 Universal specs and four species. I don't happen to like the specs or the species, but that's a matter of tastes.
If your Force users are sneaking around in Imperial space, Cyphers and Masks has some stuff that might be really helpful.
Beyond that, what kind of a campaign are you running?
Never hurts having multiple copies of the core rulebook around, and the vast majority of rules are identical between Edge, Age, and Force.
BTW, Dawn of Rebellion is pretty hard to find right now, so put that one on the back burner.
Yeah It's out of stock everywhere I've tried to pick it up. My local gaming store says that most of the Fantasy Flight Star Wars stuff is hard to get reordered right now, but that Fantasy Flight says it will change soon....
You might want special modifications for gear crafting rules. And I'm pretty fond of the fly casual and no disintegrations eote books.
On 9/21/2018 at 6:58 PM, Peregrinefalcon007 said:I'm running a Force and Destiny game, I have all of the Force and Destiny books. What books from Edge, and Rebellion would you consider important for me to pick up.
I'd suggest getting the EotE Core Rule book before any other books. It has nearly all of what you need to flesh out the game and you get the bonus of having a second CRB for the table. The splatbooks are useful but are kinda specific to Careers. Special Modifications is probably the most useful of the EotE books because it has both Slicing and Crafting rules, the rest I found to be less useful to the GM.
Edited by FuriousGreg14 hours ago, FuriousGreg said:I'd suggest getting the EotE Core Rule book before any other books. It has nearly all of what you need to flesh out the game and you get the bonus of having a second CRB for the table. The splatbooks are useful but are kinda specific to Careers. Special Modifications is probably the most useful of the EotE books because it has both Slicing and Crafting rules, the rest I found to be less useful to the GM.
The bounty hunter career is a microcosm of the other careers, with a change in flavor
Skip tracer -> colonist:politico sort of
Survivalist -> explorer:scout
Martial artist -> hired gun:marauder
Operator-> smuggler:pilot
Gadgeteer -> technician
Which incidentally implies that assassin is the most purely bounty hunter
Operator and martial artists are incredibly solid specs,
This is kind of academic for me since I have ALL the books.
6 hours ago, EliasWindrider said:This is kind of academic for me since I have ALL the books.
Then maybe you'd like to answer instead: which third party books would you consider viable/compatible?
1 hour ago, Demon4x4 said:Then maybe you'd like to answer instead: which third party books would you consider viable/compatible?
On 9/23/2018 at 9:53 PM, EliasWindrider said:You might want special modifications for gear crafting rules. And I'm pretty fond of the fly casual and no disintegrations eote books.
Already did
2 hours ago, Demon4x4 said:Then maybe you'd like to answer instead: which third party books would you consider viable/compatible?
For third party books I'd suggest the adventure books for the Serenity/Firefly RPG. There is a lot of really useful stuff in those to build fun Outer Rim adventures, just do a little re-skinning and you're shiny.
Edited by FuriousGreg1 hour ago, EliasWindrider said:
Already did
I wasn't aware that those were made by someone other than FFG.
2 hours ago, Demon4x4 said:I wasn't aware that those were made by someone other than FFG.
They're not. I believe, he was answering your primary question, that being which books from EotE or AoR we all though would be a good fit. IF you want books entirely from outside the FFG system, look for any of the old WEG d6 books.
33 minutes ago, Tramp Graphics said:They're not. I believe, he was answering your primary question, that being which books from EotE or AoR we all though would be a good fit. IF you want books entirely from outside the FFG system, look for any of the old WEG d6 books.
Primary or otherwise... I only asked one question, and it said ' third party ' in it. But ok, thanks for your input. *goes back to looking at my WEG books*
On 9/25/2018 at 8:51 AM, Demon4x4 said:I wasn't aware that those were made by someone other than FFG.
Misunderstood what you meant by third party... then I recommend the gnomestew books, e.g. "eureka" "masks" and i think that there was a third one I'm forgetting