Still trying to wrap my ahead around this guy. Sure, a low I blocker is easy to understand (and probably really good) but I'm trying to get Han to work. His potential is high, but getting on-demand obstruction is incredibly fiddly and difficult. Hard to balance making him cost-efficient enough where he's not gimping you as a 2-die ship but also making him significant enough to matter.
I'm thinking 4-lom (crew) is probably going to be a good idea to get a two-die primary to hit past...anything?
ATTEMPT # 1:
| Han Solo (Scum) — YT-1300 (Scum) | 54 |
| Trick Shot | 1 |
| 0-0-0 | 3 |
| 4-LOM | 3 |
| Hotshot Gunner | 7 |
| Lando's Millennium Falcon | 6 |
| Ship Total: 74 | |
| Autopilot Drone — Escape Craft | 12 |
| Ship Total: 12 | |
| Cartel Executioner — M12-L Kimogila Fighter | 44 |
| R5-P8 | 4 |
| Ship Total: 48 | |
| Guri — StarViper | 62 |
| Predator | 2 |
| Ship Total: 64 | |
Ignore Dead to Rights on the Executioner, it rarely ever triggers. He's there because r5-p8 is incredible on the Kimoglia and gives you one of VERY FEW self-sufficient, fully modified ships (without stringent conditions like Guri's range 1)
ATTEMPT # 2 (cheap-o Han):
Greedo is probably another good way to make a piddly primary matter more than it normally would
( 199 )
| Han Solo (Scum) — YT-1300 (Scum) | 54 |
| Trick Shot | 1 |
| 0-0-0 | 3 |
| 4-LOM (hey, he's cheap!) | 3 |
| Greedo | 1 |
| Ship Total: 62 | |
| Palob Godalhi — HWK-290 | 38 |
| Lando Calrissian (Scum) | 8 |
| Engine Upgrade | 3 |
| Moldy Crow | 12 |
| Ship Total: 61 | |
| Cartel Executioner — M12-L Kimogila Fighter | 44 |
| R5-P8 | 4 |
| Ship Total: 48 | |
| Jakku Gunrunner — Quadjumper | 28 |
|
Ship Total: 28
OR make Gunruner a Binayre Pirate; add Falcon title |
|