Two Questions, Punishing One and Tracker Tokens

By choassassin, in X-Wing Rules Questions

First.

Since the Punishing One title is subject to the ships front (v) arc that does not mean the arc that it is currently pointing, (left, right, or rear)? If that is true that makes this title a waste of points and the JMK5 not as good anymore.

Second.

Regardless of the quantity of tracker tokens you only are reduced (1) agility or you are reduced by the number of tracker tokens on said ship?

8 hours ago, choassassin said:

First.

Since the Punishing One title is subject to the ships front (v) arc that does not mean the arc that it is currently pointing, (left, right, or rear)? If that is true that makes this title a waste of points and the JMK5 not as good anymore.

Second.

Regardless of the quantity of tracker tokens you only are reduced (1) agility or you are reduced by the number of tracker tokens on said ship?

  1. The Punishing One title does indeed only add an attack die in the front arc. It's really meant for Dengar, since his pilot ability only works in his front arc, so the two synergize well. The JM5K was always an undercosted platform, in first edition... now it's simply where it should be, in the grand scheme of things.
  2. For the purpose of tractor beam tokens, your ship is either Tractored , or it's not (based on the size of your base). If you are tractored, you roll one less defense die when defending, independent of the full number of tokens on your ship. If you don't have enough tokens to be considered "tractored" (e.g. a YT-2400 with only 2 tractor tokens), then they have no effect on their own if you have ANY tractor tokens, you roll one less defense die while defending, regardless of whether you are officially "tractored".
Edited by emeraldbeacon

Thanks for the clarification.

1 hour ago, emeraldbeacon said:
  1. The Punishing One title does indeed only add an attack die in the front arc. It's really meant for Dengar, since his pilot ability only works in his front arc, so the two synergize well. The JM5K was always an undercosted platform, in first edition... now it's simply where it should be, in the grand scheme of things.
  2. For the purpose of tractor beam tokens, your ship is either Tractored , or it's not (based on the size of your base). If you are tractored, you roll one less defense die when defending, independent of the full number of tokens on your ship. If you don't have enough tokens to be considered "tractored" (e.g. a YT-2400 with only 2 tractor tokens), then they have no effect on their own.

Number 2 is not quite correct. A ship that has one or more tractor tokens rolls one fewer dice during the engagement phase. Being tractored is only important for the forced barrel roll/boost.

Yes the JM5K is a prime example of most companies, not just ffg, hard-nerfing the gak out of something that was once considered even remotely overpowered instead of actually balancing it.

Price jump? Check.
Gutted upgrade bar? Check.
Heavily weakened dial? Check.
Attack value lowered? Check.
Loss of most of the upgrades in the game period that made it a problem? Check.

Quite frankly if all they did was remove the talent off the generic, weaken the dial's right moves a bit, and then just retuned everything for 2.0 stats like every ship got it would have been fine. But no, they gutted it so bad its laughably bad now. The scum falcon is superior in every way except lack of torpedo...wow thats a boon...

As for the tractors, yes. You lose 1 agi regardless of your ship size and how many you have, but you dont actually get moved until you get 1/2/3 tokens for S/M/L ships. This prevents a pair of tractors from basically deleting everyones agility before that 4-5 die attack comes in.

7 hours ago, emeraldbeacon said:
  1. For the purpose of tractor beam tokens, your ship is either Tractored , or it's not (based on the size of your base). If you are tractored, you roll one less defense die when defending, independent of the full number of tokens on your ship. If you don't have enough tokens to be considered "tractored" (e.g. a YT-2400 with only 2 tractor tokens), then they have no effect on their own.

False. You roll 1 fewer green die if you have any tractor tokens. (Rules Ref. p 18) (Technically, that's also just in the Engagement Phase still. If there's ever a way in 2.0 to make attacks in other phases again, like Snap Shot, tractor tokens wouldn't affect them.)

The "enough tokens to tractor you" check applies only to the forced movement.

6 minutes ago, Quarrel said:

False. You roll 1 fewer green die if you have any tractor tokens. (Rules Ref. p 18) (Technically, that's also just in the Engagement Phase still. If there's ever a way in 2.0 to make attacks in other phases again, like Snap Shot, tractor tokens wouldn't affect them.)

The "enough tokens to tractor you" check applies only to the forced movement.

Yeah, I misunderstood that the first time I went through that. Gonna edit my reply to reflect the correct info :D

7 hours ago, Vineheart01 said:

Quite frankly if all they did was remove the talent off the generic, weaken the dial's right moves a bit, and then just retuned everything for 2.0 stats like every ship got it would have been fine. But no, they gutted it so bad its laughably bad now. The scum falcon is superior in every way except lack of torpedo...wow thats a boon...

They could have just fixed the price. It would have been a cool mobile large ship end of story.

Just the mobile arc was already nerfing him.

The problem with their over nerf, even if they lower the price, his action bar is still really bad and his wheel really weird... (Only one side S-Loop?!?!) Red turret rotate on a 2d attack, seriously?!?!

Edited by muribundi

I'll add an edge case (har har) for Punishing One: the defender has to be in your front arc, but your mobile arc indicator doesn't have to be. I think it's pretty rare that you'd want to have your arc to the side, and catch someone along the line between front and side arcs, but it'll still work. Added mostly for completeness.