Interceptors were my first love in X-Wing, and they're the thing I'm most excited to get back on the table in 2e. While I'd dig breaking out four or five saber squadron, I've only got three models on hand. I'm fiddling around (and seeking advice) on the following two lists.
This first one is fairly straightforward and relies on making sure the TIE/lns do enough blocking and ruthless-enabling to get Soontir to the endgame:
Saber Squadron Ace (40)
Ruthless (1)
Saber Squadron Ace (40)
Ruthless (1)
Soontir Fel (52)
Outmaneuver (6)
Afterburners (8)
Academy Pilot (23)
Academy Pilot (23)
Total: 194
View in Yet Another Squad Builder 2.0
Would swarm leader be too situational for Soontir here? It sounds fun to bump a wingman up to I6, but I4 is decent and swarm leader does nothing late.
The second idea looks hella fun. Coordinating Ciena Ree provides an enormous amount of unpredictability to the squints, and coming early in the initiative order means that they can dial in blue maneuvers and stay stress free for their own action(s). It's a somewhat lighter Soontir and has no bid. Keeping only Ree and the Tac Officer allows 15 points of play for bid, epts, and mods. Dropping Soontir to a Saber would free up a total of 27 points, enough to put predator and a hull upgrade on all three interceptors.
Saber Squadron Ace (40)
Marksmanship (1)
Saber Squadron Ace (40)
Marksmanship (1)
Soontir Fel (52)
Predator (2)
Stealth Device (8)
Scarif Base Pilot (41)
Ciena Ree (10)
Tactical Officer (2)
Hull Upgrade (3)
Total: 200
View in Yet Another Squad Builder 2.0
Thoughts?