Trying to come up with something flexible and resilient but I'm really struggling. RAC is probably a given to take, but I'm not sure Oicunn is worth it. Mines will help for ships chasing them/k-turning behind them etc but it will leave them quite open wherever their arcs aren't. Are there better crew /gunner slots they could take? Let's build some lists!
New Squadron
(88) Rear Admiral Chiraneau
(7) Minister Tua
(2) Hull Upgrade
(6) Proximity Mines
Points 103
(80) Patrol Leader
(2) Hull Upgrade
(6) Agent Kallus
(6) Proximity Mines
Points 94
Total points: 197