My ship begins a turn overlapping an asteroid, then next turn it slows to speed 0. Do I take a face up damage card at the end of my manoeuvre step?
What if my ship starts a turn on an asteroid at speed 1. I then try to move off it but an enemy G8 projector keeps me at speed 0 (temporarily)?
What if my ship were on the base instead of an asteroid in the above examples, could I remove a hull damage card? A fighter half on the base but unable to move due to being engaged cannot repair a damage.