Hey guys,
I have a few questions I need help answering, or at least need confirmation on what I have in my head is right.
First cab off the rank:
Specialisations.
I get that having a specialisation alows you to add an extra fate die to your dice pool, but what I am unsure of is what a specialisation does. To make my question clearer, A specialisation in First Aid list Specialisation Options: Combat Surgery, Long Term Care etc... What in-game effects would Combat Surgery have and where would I find it in the rule book? If it does have an effect and is in the rule book, can I safely assume that all specialisations would be in the book?
Secondly,
When a PC is rolling for a skill check unopposed, say Balistics Skill, how do I as GM, modify it? Do I simply say "Well, as the day is over-cast and the occassional stiff breeze is blowing through, You have to add one or more Challenge/Misfortune/Any Combination of the two die/dice to the roll to represent the added difficulty of trying to make the shot"?
And finally (for now anyway
)
Target Defence:
Is this simply the total of the Target's Toughness and Soak value or the rating of the armour (so leather armour would give a Target Defence of 0)? Or is it something else altogether?
If it's the just the armour rating, would a Character with Ag 4 using Accurate Shot (Ag Vs Target Defence) not add any misfortune dice agaisnt a NPC in Leather Armour (Defence 0)?
Sorry to bother people with what are probably some very straight forward questions (I am a complete noob at WFRP and a novice at RPG's in general)
Cheers,
Krusader
); the archer firing at a target in leather armor suffers no Misfortune dice for the armor. Naturally, environmental factors and the difficulty of the maneuver itself (indicated in the upper left corner of the action card if applicable) may still add Misfortune dice as normal.