Stranded on the Katana!! {MAFIA} SIGN UP CLOSED

By clontroper5, in Star Wars: Legion

Well due to the lack of an off topic legion subsection I'm going to post this here

You are the Crew of the Imperial Star Destroyer Katana, the ship has been Infiltrated by an unknown insurgent force. Sign up today for this dramatic life and death battle of Wills, find out who will live, who will die and who will be tricked like a Stormtrooper looking for droids!!

This game will be done in My own modified Mafia format featuring:

-ENVIRONMENT EVENTS, that add an extra layer of variables to the unknown tension of the game.

-INCREASED SPECIAL ROLES, EVERY player will have a special ability of some degree (all possible special abilities will be revealed before the game starts but the guidelines are from here:https://wiki.mafiascum.net/index.php?title=Category:Roles_Main_Page)

-MORE IMPERIAL QUOTES THAN YOU CAN COUNT (on one hand)

SIGN UP TODAY In the Armada off topic section here:





Edited by clontroper5

Played the last game with these guys. Hella good time. And very accommodating for total newbs like me. No idea what I was getting into, and totally loved it.

A sneak peak at the possible positions to play! (Remember EVERY one will have a role that has at least 1 ability, no true Vanilla in this variant)

Ship(town) roles:

win condition-all scum aligned are dead

-Crewman: once per game may perform a “stakeout” and observe one player’s quarters, this will include if someone visits or departs the quarters and may include any items those players were carrying (i.e. a blaster, a medpack etc.)

-Officer: role blocker, is capable of putting a target on “lockdown” at night perventing them from performing actions (may not be placed on the same person over consecutive nights)

-Doctor: everynight may protect one player perventing that person from dieing (can only protect themselves once per game)

-Vigilante: This has gone on Long enough! Its time to take matters into your own hands, once per game you may make a kill during the night.

-Paranoiod Marine: There NOT taking you down! Once pergame you may standby at night, shooting and killing anyone that tries to enter your quarters

-Sergent: you cannot tolerate this inorder aboard the ship and need to find out whats going on. Every night you may investigate a player, finding out what their role is.

-Force Sensitive: Once per game at night you may “sense” who will be attacked by the scum, you can then send this information anonymously to one other player that night.

-Imperial Cleptomaniac: once per game you may “steal” another players role, gaining their ability that night. This also role blocks the targetted player that night.



Scum Roles:

win condition- all ship aligned are dead

-Insurgent: may communicate in the Scum chat and vote on scum night kills. Also has Crewman ability

- Acolyte: may communicate in the Scum chat and vote on scum night kills. once per game you may perform a “mind trick” forcing another player to vote for a target of your choice, you cannot vote for the same target.

-Scout: may communicate in the Scum chat and vote on scum night kills. may perform “stakeouts” and observe one player’s quarters, this will include if someone visits or departs the quarters and may include any items those players were carrying (i.e. a blaster, a medpack etc.)

-Deserter: your tired of this regieme, and you see an oppurtunity. Time to jump ship, if only you could win the trust of the insurgents. Cannot communicate in the scum chat

-Sabatour: may communicate in the Scum chat and vote on scum night kills. at night you may role block one player (you can only role block each player once)

Third Party Roles:

-Sereal Killer: goal: last man standing, every night you may kill one player

LAST CALL