Hey guys I'm fairly disappointed with the Blood Loss rules. Since my new Ballistic Critical tables incorporates more bleeding, this has come up.
1. It's too fast. A human body can bleed out in 3-4 seconds? No way. Even smaller animals can take minutes. A human in RL with a bleeding wound can survive 10 minutes or more.
2. It's totally random. 10% chance means it can happen in the first round OR the 10th round.. or even continue further (although it is likely to happen in about 10 tries)-
3. Everyone is treated equally. It doesn't matter if you're a space marine or a scribe, everyone without special unnatural form traits will bleed out equally fast.
So here is my fix. Although not 100% realistic it should take a bit longer (meaning Medicae can wait until after combat instead of the "D&D combat healing syndrome.", it is also based off Toughness and it's Bonus.
Blood Loss: A character with Blood Loss can remain fairly unaffected for TB minutes. Also, after each TB minutes the character must make a Toughness test or bleed out. The first such test is made at the Easy difficulty level (+30), and each consecutive test is one level harder (to the maximum of Very Hard (-30)). Any strenuous activity performed by the character incurs a -30 penalty on the next test
I also planned to include a Toughness test to avoid unconsciousness, but I haven't quite decided on which point to incorporate it.
I have been uncomfortable with the RAW Blood Loss rules for a while now. But until you made an effort to correct it, I never took the time to come up with anything approaching a solution.