onuses when playing one character

By Nordway, in Arkham Horror: The Card Game

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Why are some enemies much more difficult to get rid of when you play solo compared to when there are more players.

Take for example «*the Experiment» in «The Dunwich Legay»

The health value is 7 + 3/ Investigator.

So a solo player has to cope with 10 health Points

Two players with 13, which is 6.5 for each player

Four players have to deal with 19 health points which is only 4.75/ player

Would it not be better to have 7 health points or perhaps only 6 health Points /Investigator

«*The Masked Hunter» and «*Nargorat» from «The Midnight Masks» is equipped in a similar manner, but the results are not so bad as they have 4+2/investigator and 4+3/investigator.

Or am i missing something here?

This came out wrong. Is there any way to delete this topic.