Really digging the new layout!
Upgrade Bar Reference Cards - First Take
For future reference, I'll be looking for non-FFG art for some of the more unusual ships (like the Kihraxz Fighter). (Art from FFG not used on 2.0 cards is also okay.) Any direction would be helpful!
Edited by saturnflightAlso, opinions: should I make 1 card for crossover ships like the Y-Wing, or 2?
2 minutes ago, saturnflight said:Also, opinions: should I make 1 card for crossover ships like the Y-Wing, or 2?
If you keep your rebel and scum pilots separated into different binders or whatever with others of their kind, then you'll need two. I guess they don't have to be different, other than the rebel symbol changing to the scum one, but I'd definitely have two.
6 minutes ago, SuperMarino said:If you keep your rebel and scum pilots separated into different binders or whatever with others of their kind, then you'll need two. I guess they don't have to be different, other than the rebel symbol changing to the scum one, but I'd definitely have two.
This is what I was contemplating: 1 card printed twice, or 2 different cards?
I’d go with 2. I got different maneuver references in 1st for Ys, HWKs, Zs, and Firesprays
7 minutes ago, saturnflight said:This is what I was contemplating: 1 card printed twice, or 2 different cards?
Well, if you're going to change the design at all across factions, such as using a color other than red for the bars in the borders, I'd definitely make them different. Otherwise, the only thing that really would change is the artwork, so if you find two good pictures of the multi-faction ships, that would be your answer. Me, I'd find two pictures and make one for each faction, but there is no requirement to do so.
Edit: Obviously no requirement, but you do you is what I mean!
Edited by SuperMarinoquantum flux
I am pretty sure I'll do 2 different cards.
My initial concept was to use art of the ship in a docking bay, or schematics, but that's just not possible for some of these Scum types. In those cases, sharing cards might have been more reasonable. But now that the art is more of a statement piece and less 'industrial', separate cards make much more sense.
22 hours ago, PhantomFO said:While the Jumpmaster was already cited, I can also envision titles and configurations causing problems, as they add new upgrade slots. The Firespray has three different titles which grant upgrades, while the Gunboat has two different configurations. Maybe a branch in the artwork to reflect the assorted options those provide?
I don't think you should worry about this. First, it would be a maintenance nightmare because you would have to update everything if a new upgrade comes out. Second, it really should reflect the chassis only, if someone is adding an upgrade/mod/title/... they presumably know what they are adding and why.
B-Wing card (now in the dropbox; cleared for more room below.)
Edited by saturnflight
Cleared picture for more space...
Edited by saturnflight
https://www.dropbox.com/sh/bcrkuxqgvddanhq/AACcG1EAWnqIBmzLdDdmelrca?dl=0
New Dropbox folder for future cards (because FFG Forums apparently have an overall account limit for images...?)
U-Wing & A-Wing added.
E-Wing and Falcon added.
On 9/19/2018 at 10:16 PM, saturnflight said:-The maneuvers are represented in the symbols to the left. Banks, turns, and straights, with their respective difficulties. S-Loops, K-Turns, and Tallon Rolls are shown via red indicators on the end of the standard maneuver. (This detail isn't perfect yet! I'm open to ideas on representing abnormal maneuvers like those in some other fashion!)
Perhaps a red arrow in the respective standard symbol (i.e. a red arrow in the 3 turn and 4 straight to denote the talon roll and k turn)
32 minutes ago, Mattman7306 said:Perhaps a red arrow in the respective standard symbol (i.e. a red arrow in the 3 turn and 4 straight to denote the talon roll and k turn)
I gave that method a try and ended up finding it easy to overlook/hard to make clear. So I went with my current special section.
Saved all so far. Cant wait for the rest.
Added Outrider, Sabine's TIE, & Z-95. Rebellion is nearing completion.
Fair warning, I'm not prioritizing the Ghost or its Attack Shuttle as I do not own them.
1 hour ago, saturnflight said:I gave that method a try and ended up finding it easy to overlook/hard to make clear. So I went with my current special section.
Yeah I realized now that wouldnt even work for some ships which have the same red maneuver and the difficult maneuver, like the b wing
Sheathipede added.
And somehow I never knew that ship was movie canon...
Auzituck, ARC, HWK, & K-Wing added.
Ok, I haven't made the Ghost or Attack Shuttle yet, but otherwise the Rebels are done. Moving on to Scum next (minus the Kimogila).
Wish me luck on the Jumpmaster!
34 minutes ago, zimut-X said:Crew or Astro missing
Thank you! Actually, it looks like I completely forgot to update the bar from the previous ship!
Edit: No, actually, those aren't in the master document... do they come from the Title?
Edit 2: But crew is in the app... is there an updated version of the Scum doc?
Edited by saturnflight