Upcoming Rules Reference

By imrandy85, in X-Wing

It's in the Core Set rulebook, but absent from the RR. A fairly significant omission that I think people have missed up to now simply out of the assumption that this is how it should work.

which is part of the problem with having two rules pdfs.

The RR trumps the rules book. So why the heck does it even exist?

From page 13 of the rule book

" As mentioned in the “Performing an Attack” section, ships attack at range 1–3, which means a ship cannot attack a ship that it is touching because that ship is at range 0. "

From page 15 of rules reference

" ◊ After a ship partially executes a maneuver, it is at range 0 of the last ship it overlapped. "

Seems pretty clear that if 2 ships are touching they cannot attack each other unless they have a pilot or card effect that allows attack at range 0 such a zeb no matter the range in arc for the attack.

4 hours ago, Vineheart01 said:

which is part of the problem with having two rules pdfs.

The RR trumps the rules book. So why the heck does it even exist?

I thought this too till I noticed the RR is just a dictionary. It doesn’t lay out play order or rules in a logical pattern. New players read the rulebook then reference the RR but learning to play the game is kinda confusing reading the RR only.

5 hours ago, heckathornjeff said:

From page 13 of the rule book

" As mentioned in the “Performing an Attack” section, ships attack at range 1–3, which means a ship cannot attack a ship that it is touching because that ship is at range 0. "

From page 15 of rules reference

" ◊ After a ship partially executes a maneuver, it is at range 0 of the last ship it overlapped. "

Seems pretty clear that if 2 ships are touching they cannot attack each other unless they have a pilot or card effect that allows attack at range 0 such a zeb no matter the range in arc for the attack.

That's not clear at all. The Attack Range section contains nothing to indicate attacking when the attack range is 1 but the targety is at range 0 is impossible. And it's honestly not unlikely to happen when large base bumps are involved, doubly so with range 1 Bullseye only weapons.

3 hours ago, thespaceinvader said:

That's not clear at all. The Attack Range section contains nothing to indicate attacking when the attack range is 1 but the targety is at range 0 is impossible. And it's honestly not unlikely to happen when large base bumps are involved, doubly so with range 1 Bullseye only weapons.

RR Page 15:

"altough the range bonux applies at range 0, a shop cannot normally perfom a primary attack at range 0"

Jesus people, you can't define a rule by the absence of a rule. I don't think there's a specific rule that says I can't bludgeon my opponent's ships with a mallet prior to deployment, but I still don't do it.

"If it's not in the rules reference, then I can do it" isn't a valid argument for anything other than a handy way to point out that you're an ***.

6 hours ago, Trevor79 said:

RR Page 15:

"altough the range bonux applies at range 0, a shop cannot normally perfom a primary attack at range 0"

All that really proves is that you CAN attack at range 0 under certain circumstances. We all know those circumstances are meant to be special abilities, but it doesn’t actually specify so it doesn’t help us clarify the rules writing or give us arguments to use against morons we may encounter who try it.

This was one of the reasons I stopped playing 1.0

9 minutes ago, Ken at Sunrise said:

This was one of the reasons I stopped playing 1.0

People trying to find arguments to stop morons in their tracks?

11 minutes ago, Forgottenlore said:

People trying to find arguments to stop morons in their tracks?

No, not that.

1 minute ago, Ken at Sunrise said:

No, not that.

Well, I’m not sure what you mean then, since that is the primary thing going on in this thread.