Hello,
My group has begun the "Into the Palace of the Emerald Champion Adventure". Currently they are on the side of the road camping out. On the road they've fought off some bandits (taking two prisoner), joined a tengu's morning exercise, repaired a bridge, and saved a road shrine from burning down. Next session they will encounter monsters from the Shadowlands and arrive at the Palace of the Emerald Champion.
I've read through the adventure twice and think I have a handle on how to play it. I have a question about how you all would run the lessons on Day 2 & 4. Vague lessons are outlined by the instructor. Would you have them solved with a simple roll or write out stories for the players to puzzle over?
Examples:
Day 2: Investigation training, Pg 25
"He relates some of his old cases which featured conflicting testimonies and subtle clues that joined like parts of a puzzle. He pauses after reviewing his last tale of a Minor Clan daimyĆ who was betrayed by someone in her immediate family and providing the clues and testimonies gathered, and allows the PCs to solve it for him. You have all the information that I had on that day, he says. What is your conclusion? What answer best serves the Empire?"
Day 4: Law training, Pg. 31
"She then launches into hypothetical cases of law. She sets a stage complete with the parties in dispute as if they were grand puzzles to solve, and asks the students for their judgments.
Her final case relates to the assigned reading. And so this would seem to be an intractable situation, but not so! she says. For an earlier Emperor himself provided guidance for a solution. How did his divine words allow both clans to claim victory and retain honor?"