Cikatro Vizago
:
Permanent cloak shenanigans -- are they still valid?
Does Feedback Array work while cloaked now? Didn't work in 1.0, but in 2.0 RAW, each ship
engages
during the engagement phase,
then
attacks, and according to the rules Cloak disarms, which prevents
attacks
but as far as I can tell not
engaging
. 2.0 Feedback Array activates its effect when the ship engages, rather than "when it can attack" as in 1.0.
Does his ability ignore card restrictions? i.e. could a small base be given a Rigged Cargo Chute, or large base given a Cloaking Device?
It'd take 2 turns of setup, but I've got a mind to run a permanently cloaked feedback I1 YT-1300 for a stupidly annoying and hard to hit bumper car, and need all of the above to be valid to work.
Qira & Tobias
:
Qira on a large base seems like she'd be really good for opening up engagement options (target lock an annoying obstacle before shooting starts) and getting fighters of its tail, and Tobias' obstacle repositioning can help to control the engagement. I haven't heard much opinion on them or seen them in action yet, are they a waste of points or can they be effective?
YV-666
:
Is there any decent builds for it? I could be wrong, but it seems like it's in a bad place in 2.0. For the same cost of a naked Slaver I can run Han with an upgrade, Advanced Sensors 4-LOM or a super blocker Freighter Captain with Dengar+Tactical Scrambler+Feedback Array, Latts Razzi's ability being limited to R1 looks hard to pull off reliably, Bossk lost ALL ability to force crits outside of a bullseye arc that defeats the purpose of a 180 arc ship, and Moralo looks too expensive and hard to justify over Sabine.
This could change when more crew/upgrades are released (Bossk will probably be fine once he can actually force crit results outside of the bullseye, Latts would be tantalizingly janky with a Weapons Engineer+Qira+Freelance Slicer build, and Slaver/Moralo with more crew options to front load damage would go a long way), and I'd absolutely LOVE a I1 pilot to pair with Lando crew if they add one in the re-release, but am I wrong in thinking YVs are overcosted right now for what they bring to the table?
Jabba-netics
:
Any reason why I keep hearing about people trying this with the YV-666 and not the YT-1300?
5 turns of constant ability to do crazy stuff like K-Turn into Target Lock + Han gunner Focus for double modded 270 arc of missile/turret attacks, followed up by S-Loop into debris into red boost + red focus, into yet more absurd red action/maneuver spam seems really fun especially paired with lots of debris and Trick Shot or Outmaneuver. The only real downsides I see is it's kinda pricey at around 80 pts for everything you need, and you get a HUGE burnout with probably the biggest stack of Stress tokens ever, but if you murdalize things in those 5 turns once you pop Cybernetics I think it'd be worth it.
Self-lock Deadman Switch
:
Do I understand the rules correctly? Target Locks are still red tokens, you can Target Lock friendly ships now, meaning you could run a 7 ship Z swarm (or 5+Drea) with Deadman's Switch + Electronic Baffle, have all your ships T1 lock the other ally Zs, and then at any moment Baffle the friendly target lock on a 1 HP ship to detonate it on command. Is this right?