Best 2.0 builds you've seen?

By Blail Blerg, in X-Wing

What are literally the best 2.0 builds you've seen?

This is the boogeyman closet.

Jonus Bombers barrage??

Tie swarm?? Howl + Iden?

I wanna see how far we can push 2.0.

Edited by Blail Blerg

4 Juke Sigmas is nasty.

Trajectory Simulator in general is nasty.

Fat Scum Han is RIDICULOUSLY powerful if you get him right (Trick Shot, Lando, IGD or Perceptive, Title gets you up to 6 double modded dice at range 1 for 73 or 79 points depending which second crew. But it takes some skill to pull it off.)

Scum Han Gunner is really really powerful for his price.

6 named TIEs is pretty brutal: Howl, the whole of Inferno Squad, and Wampa is 200 points with huge amounts of synergy, or you can swap Wampa for a higher init pilot and a couple of Elite upgrades.

2 minutes ago, thespaceinvader said:

4 Juke Sigmas is nasty.

Trajectory Simulator in general is nasty.

Fat Scum Han is RIDICULOUSLY powerful if you get him right (Trick Shot, Lando, IGD or Perceptive, Title gets you up to 6 double modded dice at range 1 for 73 or 79 points depending which second crew. But it takes some skill to pull it off.)

Scum Han Gunner is really really powerful for his price.

6 named TIEs is pretty brutal: Howl, the whole of Inferno Squad, and Wampa is 200 points with huge amounts of synergy, or you can swap Wampa for a higher init pilot and a couple of Elite upgrades.

Or you could swap Wampa for an Academy TIE and bid so you can keep PS1 swarms from disrupting you.

Just now, Admiral Deathrain said:

Or you could swap Wampa for an Academy TIE and bid so you can keep PS1 swarms from disrupting you.

That's certainly an option.

The main point is that Howl plus Iden, Del, Seyn, and Gideon is a hyperefficient block of pain.

Howl (Swarm Tactics) Del (Swarm Tactics) Seyn (Marksmanship) and Rexler (Juke, optionally Collision Detector) is also nasty. If all goes to plan you can plant a damage card on the enemy and flip it up before they shoot, regardless of shields, AND thereby get defensive rerolls against that enemy. Or for 2 hull enemies, have a roughly 1/6 chance of killing them outright, potentially more if you can swing a crit after Rex shoots to proc Fuel Leak. You also don't *need* ST on Del, just on Howl to get Seyn to shoot before Rex.

Anything with Barrage Rocket spam.

FIVE.ION.GUNBOAT.

Not played much so far but this is the filthiest thing I could come up with on paper. Going to test it out tonight and see how it goes.

Jonus w/ crack shot, barrage rockets and proton bombs

2x Gamma ace w/ crackshot, barrage rockets and proton bombs

Deathrain w/barrage rockets, proton bombs, proxy mines, Tragedy Stimulator, Ablative Plating and skilled bombadier

200pts

3 hours ago, thespaceinvader said:

Howl (Swarm Tactics) Del (Swarm Tactics) Seyn (Marksmanship) and Rexler (Juke, optionally Collision Detector) is also nasty. If all goes to plan you can plant a damage card on the enemy and flip it up before they shoot, regardless of shields, AND thereby get defensive rerolls against that enemy. Or for 2 hull enemies, have a roughly 1/6 chance of killing them outright, potentially more if you can swing a crit after Rex shoots to proc Fuel Leak. You also don't *need* ST on Del, just on Howl to get Seyn to shoot before Rex. 

!!!

I've been playing with my own list a couple of times now - Infernosaurus Rex

Rex, Iden, Del, and Gideon. TIEs have crackshot (which I haven't been sure about), whilst Rex has Juke and CD.

I love the theme but I've been trying to suss out if it's really viable. This could help a lot :)

Whisper/Juke

Rexler/Juke

Fel/Predator

24 minutes ago, TasteTheRainbow said:

Whisper/Juke

Rexler/Juke

Fel/Predator

Oof that's a lot of efficiency at high PS.

1 hour ago, Smutpedler said:

Not played much so far but this is the filthiest thing I could come up with on paper. Going to test it out tonight and see how it goes.

Jonus w/ crack shot, barrage rockets and proton bombs

2x Gamma ace w/ crackshot, barrage rockets and proton bombs

Deathrain w/barrage rockets, proton bombs, proxy mines, Tragedy Stimulator, Ablative Plating and skilled bombadier

200pts

Worth pointing out Crackshot is primary weapon only now :)

1 hour ago, TasteTheRainbow said:

Whisper/Juke

Rexler/Juke

Fel/Predator

This is the stuff I love about 2E. Simple lists can be so effective.

1 hour ago, TasteTheRainbow said:

Whisper/Juke

Rexler/Juke

Fel/Predator

I don’t like Fel in this squad that much. You already have 2 endgame Aces, so I would prefer a tanky damage dealer instead. For 56 points you have a lot of options among Imperials, including some lean Deathrain, Redline or even Major Vynder builds..

22 minutes ago, ObiWonka said:

This is the stuff I love about 2E. Simple lists can be so effective.

I loved it at first. It’s oppressivley effective though. Ordnance can kind of deal with it, but one bad roll or one lucky defensive roll can mean they lose their chance at making it a fair fight. Maybe spamming deadman switches could handle it?

1 hour ago, Goseki1 said:

Worth pointing out Crackshot is primary weapon only now :)

Didn't clock that, thanks. A 3pt bid is looking more appealing now :)

Wedge

Swarm, proton torp, chopper

Luke

Proton torp, r3 Astro

Biggs

Hull upgrade r5-d8.

Only played 2 games, but only ship I have lost is biggs once.

Haven't played this one yet, but that dash. Expensive as all **** though.

YT-2400 Light Freighter - Dash Rendar - 149
•Dash Rendar - Hotshot Mercenary (100)
Trick Shot (1)
Perceptive Copilot (10)
Rigged Cargo Chute (4)
Stealth Device (6)
Outrider (14)
Bistan (14)

RZ-1 A-wing - Jake Farrell - 49
•Jake Farrell - Sage Instructor (40)
Predator (2)
Proton Rockets (7)

Total: 198/200

View in the X-Wing Squad Builder

7 hours ago, SOTL said:

Anything with Barrage Rocket spam.

That card needs some reworking for sure.

Edited by Giledhil

4 Customized YT-1300s, all Freighter Captains with Shield Upgrades.

That’s gonna be pretty hard to fight.

6x Jakku Gunrunner

1x Sarco Plank

...oh, did you say, "best"? I thought we were going for most ludicrous.

30 minutes ago, Giledhil said:

That card needs some reworking for sure.

I feel like the designers saw the double slot requirement as being more of a limitation than it actually is.

The fact that they're the same price as the concussion missile is bonkers. They're both range 2-3 three dice attacks. The barrage rocket built in effect is arguably worse, but no one is taking them for the effect. They get two extra charges over the conc, and only requiring a focus is such a ludicrously valuable effect on a low init ship it probably should have increased the cost vs the concussion missile all by itself.

A 2 point increase on Barrage Rockets to reflect that they're actually better in many ways than proton rockets, and a four point increase to Bomber pilots across the board would mean you could still take 5 Scims with Barrage rockets, but you couldn't take bombs or Jonus. That would put them way more in line with things like Five. Cartel. Marauders. or 5x Sabers.

I'd take just a 1 point increase on Rockets and maybe less of an increase to the named pilots (although given Jonus is basically bomber Howlrunner, I think equal costing is fair given the stat differences) so that you could run 4 Scims with Jonus or 5 with bombs but not both.

But as it is, 5 3 dice attacks with swarm mods and close range protection from bombs is just silly.