empower

By Stormbourne, in Star Wars: Force and Destiny RPG

continuation from animal amplifier topic

Empower

FR 2

Spend ZZ to increase the silhouette of a living creature within short range by 1 and increase their wound threshold by 5

Cost: 20

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Range: Spend Z to increase power's range by a number of range bands equal to range upgrades purchased

Cost: 10

Strength: may use the base power an additional time per ranks in strength

Cost: 20

Control: instead of wounds may increase strain threshold by 5

Cost: 15

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Range: Spend Z to increase power's range by a number of range bands equal to range upgrades purchased

Cost: 15

Range: Spend Z to increase power's range by a number of range bands equal to range upgrades purchased

Cost: 15

Strength: may use the base power an additional time per ranks in strength

Cost: 20

Control: instead of wounds may increase soak by 2

Cost: 15

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Duration: dedicate CCC to sustain the effects of this power

Cost: 20

Mastery: Spend ZZ to ignore the increase of silhouette (must be spent on each use of the base power separately)

Cost: 25

Edited by Stormbourne

What sort of targets can this be used on? Minions only? Rivals? Nemesis?

Consider making the base power start at engaged. As is, it seems pretty wild to be able to use this power up to extreme. Even if you start out at engaged, 3 upgrades seems like a lot.

Does this only last for 1 round unless Force Dice are commited through Duration? I would think that would be a lot of strain on the target growing and shrinking, gaining and loosing WT.

Is Mastery basically giving the target +5(+upgrades) WT without effecting it's size?

I believe you need to put some restrictions on the Strength upgrades. Say someone uses this on some silhouette 4/5 base creature. How big can these things actually get. You also say target instead of creature or living thing. You will have people throwing rocks and increasing its size to a house to crush targets if you don't clarify.

2 minutes ago, Varlie said:

Does this only last for 1 round unless Force Dice are commited through Duration? I would think that would be a lot of strain on the target growing and shrinking, gaining and loosing WT.

Is Mastery basically giving the target +5(+upgrades) WT without effecting it's size?

I believe you need to put some restrictions on the Strength upgrades. Say someone uses this on some silhouette 4/5 base creature. How big can these things actually get. You also say target instead of creature or living thing. You will have people throwing rocks and increasing its size to a house to crush targets if you don't clarify.

do you think a set number of rounds would be better?

pretty much

are you concerned about using this on a dowutin and getting this

edtYN9L.jpg

3 hours ago, kaosoe said:

What sort of targets can this be used on? Minions only? Rivals? Nemesis?

Consider making the base power start at engaged. As is, it seems pretty wild to be able to use this power up to extreme. Even if you start out at engaged, 3 upgrades seems like a lot.

i don't see why nemeses would be excluded but i did create this with rivals (loth-cat) in mind

how bout cast at short sustained at extreme?

The main thing is when you are building something for a specific purpose to imagine how it can be misused. Your player with that wants to tranform her Loth-Cat to a Battle-Cat may never misuse this power but then one of your other players sees it in use and spends XP for it and uses it in completely non-standard applications.

  • Being chased by Stormtroopers down a narrow corridor embiggens the front stormtrooper so he can't fit through the door and blocks all the others.
  • One of the other characters goes into the restroom and all of sudden finds themself the size of an elephant and destroys the toilet

As for the duration question I'm not sure. Pathfinder tied Enlarge Person duration to rounds per caster level but we don't have levels here so maybe you have to roll a discipline check and you get + 1 round for two advantages or something like that.

Also, does this only work on organic material? That's a real good way to destroy armor/clothing/precious rings-jewelry that has huge sentimental value when trying to help an ally in a fight. If it does affect non-organic, explain how the Force is doing this?

Edited by Varlie
18 hours ago, Varlie said:

The main thing is when you are building something for a specific purpose to imagine how it can be misused. Your player with that wants to tranform her Loth-Cat to a Battle-Cat may never misuse this power but then one of your other players sees it in use and spends XP for it and uses it in completely non-standard applications.

  • Being chased by Stormtroopers down a narrow corridor embiggens the front stormtrooper so he can't fit through the door and blocks all the others.
  • One of the other characters goes into the restroom and all of sudden finds themself the size of an elephant and destroys the toilet

As for the duration question I'm not sure. Pathfinder tied Enlarge Person duration to rounds per caster level but we don't have levels here so maybe you have to roll a discipline check and you get + 1 round for two advantages or something like that.

Also, does this only work on organic material? That's a real good way to destroy armor/clothing/precious rings-jewelry that has huge sentimental value when trying to help an ally in a fight. If it does affect non-organic, explain how the Force is doing this?

well that's the thing requests of non- book powers i rule as being the characters unique power and no other character can learn it makes it a bit easier as the player that requests this power knows what the spirit of it is and is less likely to misuse it

i would say that everything else is unaffected save what is written in the power

That’s just it, though. Even “unique” powers can be taught to others. Look at the two unique powers we get in Chronicles of the Gatekeeper and Ghosts of Dathomi r. Both are unique to their creators. However both can also be passed on to, and learned by, the players. As such, a Power can’t be too over the top.

On 9/20/2018 at 11:16 PM, Tramp Graphics said:

That’s just it, though. Even “unique” powers can be taught to others. Look at the two unique powers we get in Chronicles of the Gatekeeper and Ghosts of Dathomi r. Both are unique to their creators. However both can also be passed on to, and learned by, the players. As such, a Power can’t be too over the top.

the difference between the two in my mind is that these powers are still being discovery by the player so how can they really teach something that they themselves don't fully understand

So this is basically supposed to be like the Animal Growth spell from D&D? I'd rather just see something like Enhance that can be used on others rather than Force-roids.

16 minutes ago, HappyDaze said:

So this is basically supposed to be like the Animal Growth spell from D&D? I'd rather just see something like Enhance that can be used on others rather than Force-roids.

well im still tossing that up in my head