I toyed with double Cyclops last store and I liked them. However I thought there were fixable things. First of all both Cymoons were the big point prize so I move onto more cost-efficient versions. I also found SAd activations being a ****. I outactivated or was outactivated. I was about to remove him from the fleet but I chose to give him another chance with 6 activations what would allow me to compete with MSUs being a completely bully (2 big ships) and give me also an edge against other double biggies that work on 4-5 activations. It would also give me an extra deployment. The initial idea is to use the fifth ship as a lifeboat but I found enough points for several versions and Vader could go back on a Cymoon if needed.
Let's go to the lists:
2_Cymoon Competitive (400/400)
=============================
Cymoon 1 Refit (112 + 17)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ XI7 Turbolasers (6)
Cymoon 1 Refit (112 + 13)
+ Gunnery Team (7)
+ XI7 Turbolasers (6)
Raider I-class Corvette (44 + 52)
+ Darth Vader (36)
+ Minister Tua (2)
+ Flechette Torpedoes (3)
+ Instigator (4)
+ Early Warning System (7)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Contested Outpost
Solar Corona
Most Wanted
This raider is built to deal with squadrons but only if completely necessary. As I said the idea was to get a lifeboat with an extra activation. Tua seemed a good idea to make it more durable. It would work as an activation padding and if I really need that help lock enemy squadrons, hopefully during two rounds and fleeing away as soon as possible. I like it and I won't try anything agressive/risky. I could try it with a Cymoon as flagship maybe. Whatever. Even against 0 squadrons is not a was as the raider is punchy (maybe ER instead of FT)
2_Cymoon Competitive IF (400/400)
================================
Cymoon 1 Refit (112 + 23)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Intensify Firepower! (6)
+ XI7 Turbolasers (6)
Cymoon 1 Refit (112 + 13)
+ Gunnery Team (7)
+ XI7 Turbolasers (6)
Raider I-class Corvette (44 + 36)
+ Darth Vader (36)
Gozanti-class Assault Carriers (28 + 2)
+ Comms Net (2)
Gozanti-class Assault Carriers (28 + 2)
+ Comms Net (2)
Contested Outpost
Solar Corona
Most Wanted
Raider just as lifeboat. IF+extra red dice from gozantis in exchange. I found cool the idea of burning evades quickly. Not too much to say.
2_Cymoon Competitive Arq (400/400)
=================================
Cymoon 1 Refit (112 + 23)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Intensify Firepower! (6)
+ XI7 Turbolasers (6)
Cymoon 1 Refit (112 + 13)
+ Gunnery Team (7)
+ XI7 Turbolasers (6)
Arquitens-class Light Cruiser (54 + 36)
+ Darth Vader (36)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Contested Outpost
Solar Corona
Most Wanted
With all the extra points I really have I noticed an arquitens could fit within the fleet. It is not so weak at long range and provide good support firepower contributing more to the combat than the lifeboat raider. It is speed 3 so Admo and Demo could hunt it so not a comfortable place to command from. I like I manage to keep IF.
2_Cymoon Competitive IO (400/400)
================================
Cymoon 1 Refit (112 + 25)
+ Intel Officer (7)
+ Gunnery Team (7)
+ XI7 Turbolasers (6)
+ Avenger (5)
Cymoon 1 Refit (112 + 23)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Intensify Firepower! (6)
+ XI7 Turbolasers (6)
Raider I-class Corvette (44 + 36)
+ Darth Vader (36)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23)
Contested Outpost
Solar Corona
Most Wanted
Again back to raider lifeboat. This time I make the Cymoon more effective against big ships and in general against any ship with some token pressure. I ended with what I think is a clever solution. I wanted two IO but SAd make it impossible and with just one I find myself a bit tied to an activation order (I ignore that if needed but it doesn't change the fact that it makes a built less efficient). Avenger was also a good option but it keeps the same problem. The good news is that even when IO and Avenger share the same problem the don't share it the same way. Avenger want to shoot later. IO want to shoot first so with both on the same ship I am not forced to any activation order. I will just use one or the other. I kept IF and I lost one comms net but not a big deal.
About every list I am not 100% sold on Most Wanted. It is not a bad objective for a MSU but even against them is not bad at all so there it is.
Which one? Why? Improvements? Thoughts? Thanks.