Only played one game with it, against some somewhat overloaded Firesprays, but this seems like it might be OK.
- Delta Squadron Pilot (72)
- Delta Squadron Pilot (72)
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Omicron Group Pilot [Emperor Palpatine] (43+13=56)
- total: 200, no bid.
Palp, while he can only convert focus results, is back to being an after-the-roll perfect knowledge effect. The Coordinate on the Omicron is f'ing amazing. Defenders are still pretty tanky. Boost on them is amazing. Unfortunately, there's not a lot of wiggle in the list if you want to keep double Defenders. You could switch to a Reaper, but that white Coordinate seemed too valuable to give up. Just a simple, fairly effective, mistake-proof list. Kinda like the old Palp Defenders.
*edit* Two games. The list feels kinda fair. One Defender took 15 dice from Luke, two Bs, and a not-touching Arvel, and limped away at 1 HP. Did far more than it should have after that. 3-hard + Boost really is fun on Defenders. It gives them a brand new option for how to turn around, in a general sense.
Also, I've noticed that Full Throttle appears to work if you fly over an asteroid. You've still fully executed a maneuver, and skipping your Perform Action step due to the obstacle doesn't seem to impact triggers after executing a maneuver.
*edit 2* I'm up to like 8-9 games without losing. I don't necessarily think it's a large-tournament-top-tables list, but it's felt solid over time.
*edit 3* (July Update) I did crash and burn in February. Two losses, before conceding to a player if they'd play a casual game against a different list. Went a long time without practice. Might be the kind of list which only could do really well in the early days of an edition, before folks have figured it out. Still, seems like a totally reasonable list to fly, if you just want to put Defenders on the table.
Edited by theBitterFig