32 minutes ago, Aramur said:When searching for opposed skill check, this thread came up first:
In it you indeed explain how you handle social rolls, which seems to closely mirror my approach.
Which is what I've been saying here essentially. We're gonna roll dice and apply mechanics. The details of interactions are open, but I don't control my players minds. The flip is also true, you're not going to charm, coerce or deceive an NPC into anything crazy.