This has been a bit of an annoyance forever, but I'm surprised it wasn't addressed in 2.0. Nowhere on the device upgrade card does it tell you what the device does. Instead, it provides the rules for dropping the device, which are nearly standardized across devices. The player is expected to remember the effects of the devices, or carry the rulebook around.
2.0 now has the Mine and Bomb keywords, which can (and should) entirely replace the text that we currently see on the upgrade cards, leaving room for the rules about detonation.
My proposed mine/bomb cards would look like this:
This leaves us with 2 simple rules that most people probably already know:
MINE:
Mines are a Device Upgrade. During the System Phase, you may spend 1 charge to drop a Mine using the 1-straight template. After a ship overlaps or moves through a Mine, it detonates. Mine Device Upgrades cannot recover charges.
BOMB:
Bombs are a Device Upgrade. During the System Phase, you may spend 1 charge to drop a Bomb using the 1-straight template. At the end of the Activation Phase Bombs detonate.
As you can see, there is even extra space left on the device card for additional effects, conditions, rules, etc. that can be unique to each device. This change standardizes devices and makes it easier to understand the effects, especially since we no longer have bomb reference cards.
TL;DR
The effect of the device detonation should be on the card, and we already have the framework to do it.
Edit:
Thinking about it more, devices are just weird. Imagine if other upgrades didn't have the effect printed on them.
Crack Shot, if it was worded like a Device.
Every upgrade now comes with a rule in the rulebook to reference the effect.
Edited by GizmotronX5000
Crack Shot