5 minutes ago, Mark Caliber said:Q) How do I handle the players set in a static environment?
Answer: My campaign isn't static, but a dynamic environment. The actions of the PC's have consequences, both good and bad. And the Players have appreciated going back to some of their previous worlds and seeing how their actions have altered the terrain. Certain NPC's treat the characters differently based on previous interactions.
And some of those "puzzle pieces" that I set up are mobs. (Mobile Elements). For instance (and no spoilers), the PC's took a side trip which delayed their current mission by about 4 days. This 'delay' will have some deleterious alterations to the plot . . .
Thanks for your answers - I only have one remaining comment/question: when I mentioned a static environment, I should have been more precise - I was referring to your static challenges that you set in front of players to watch them squirm. That was my confusion - you don't change things to better suit the story and the success of the PCs?
My apologies for the confusion, it was early for me! I'm a firm believer in a gaming world being a living thing.