In sessions, we've hit some a kind of difficult spot with regards to our character's development. Basically, we are getting more and more sessions where the GM has difficulty in creating a set of challenges that is appropriate for all the characters because of the increasing skill gaps between them.
When we were just starting the campaign the differences seemed less pronounced. When combat started, everyone had a decent contribution to make. When there was a social encounter, everyone could join in, when there was space combat, most felt that had something to do.
As XP levels rose, characters become more specialized and differences become more pronounced. What was an fairly easy task for a specialized character was often a difficult task for a non-specialized character and what was challenging to a specialized character was next to impossible for a non-specialized character. Non-specialized characters who tried to contribute often formed more of a liability. Unless the GM went out of his way to create an encounter with specific things to do for each of the character, you often had one or two characters who were basically 'sitting out an encounter'.
We are now at 400-500 XP, and I see a tendency back towards more generalization again as most are hitting their peaks on their areas of speciality.
Does anyone else experience this widening gap between the different characters that seem to put increasing demands on the GM to plug them?
The system, with its specific talent trees and increasing costs to switch between trees seems designed to provide characters a narrow focus and thus specialization. But in effect many encounters now creating a sense of being useless in a portion of the players.