Imperial Alpha Strike

By Cartchan, in X-Wing Squad Lists

Just theorycraft :

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Concussion Missiles (6)
Heightened Perception (3)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Concussion Missiles (6)
Heightened Perception (3)

TIE Advanced v1 - Inquisitor - 49
Inquisitor - (40)
Concussion Missiles (6)
Heightened Perception (3)

Lambda-class T-4a Shuttle - Colonel Jendon - 46
•Colonel Jendon - Darth Vader’s Shuttle Pilot (46)

Total: 193/200

View in the X-Wing Squad Builder

Lock on target on round 1. Reach range (ideally with a focus). Fire at VP 7.

Savage

Fragile

But savage

Bravo

I really like this, might have to give it a go next time I play. My only addition would be why not add Minister Tua to the shuttle for 7 points (or something else), you're engaging at I7 so you don't need the bid.

23 hours ago, t3hjim said:

I really like this, might have to give it a go next time I play. My only addition would be why not add Minister Tua to the shuttle for 7 points (or something else), you're engaging at I7 so you don't need the bid.

Bid can still be important for activation -- if you move first, they'll have a much easier time getting out of your arcs, at which point it no longer matters what you engage at.

Edited by ArbitraryNerd

But unless I'm missing something why would you spend all those points on jendon and high PSd shooting to do 3 dice attacks?

(I'm experimenting with imperial alpha as well and currently prefer to pair Jendon with Proton/Barrage gunboats)

2 hours ago, ArbitraryNerd said:

Bid can still be important for activation -- if you move first, they'll have a much easier time getting out of your arcs, at which point it no longer matters what you engage at.

Very true, However, I've been playing 4 tie punishers each at I2 and haven't had much arc problems vs generics. In 2nd edition there are far fewer re positional abilities and those that we have seem to be strapped to aces (who would move last anyway). The fact you want to engage at range 3 with ordnance really opens up your arcs too.

2 hours ago, PT106 said:

But unless I'm missing something why would you spend all those points on jendon and high PSd shooting to do 3 dice attacks?

(I'm experimenting with imperial alpha as well and currently prefer to pair Jendon with Proton/Barrage gunboats)

The strength is in the expose. You're rolling 3 red dice with focus vs a maximum of 3 green dice and maybe a focus/evade. This means that most shots should result in a faceup damage card (once you get through shields!) which can be devastating and depending on the list you can focus down one ship or cripple several. You could then do a 5 speed straight next turn and boost to set up for the next round of missiles.

Edited by t3hjim
6 hours ago, t3hjim said:

The strength is in the expose. You're rolling 3 red dice with focus vs a maximum of 3 green dice and maybe a focus/evade. This means that most shots should result in a faceup damage card (once you get through shields!) which can be devastating and depending on the list you can focus down one ship or cripple several. You could then do a 5 speed straight next turn and boost to set up for the next round of missiles.

Well.. the way I see it fully modified 4 dice attack with embedded crit > fully modified 3 dice with extra expose. And attack at PS7 vs PS3 is nice, but you're paying the cost of the whole TIE bomber with missiles to pull it off (Jendon, 3 Barons with concussion and scimitar with concussion is 200). The one that ended up working for me (won a small 3-round local tourney with it) was

Colonel Jendon — Lambda-Class Shuttle 46
Ship Total: 46
Rho Squadron Pilot — Alpha-Class Star Wing 37
Proton Torpedoes 9
Barrage Rockets 6
Os-1 Arsenal Loadout 0
Ship Total: 52
Rho Squadron Pilot — Alpha-Class Star Wing 37
Proton Torpedoes 9
Barrage Rockets 6
Os-1 Arsenal Loadout 0
Ship Total: 52
"Deathfire" — TIE Bomber 32
Proton Torpedoes 9
Barrage Rockets 6
Seismic Charges 3
Ship Total: 50

34 minutes ago, Cartchan said:

Sure there are probably dozens of better lists than this one. I posted it just because of the fun combo at VP7 thanks to Heightened Perception. Actually, this trick is Empire-only (for once).

http://xwing-miniatures-second-edition.wikia.com/wiki/Category:Force_Capable_Pilots

Agreed, although Instinctive aim trick is interesting as well (No need for Jendon anymore, can't be jammed)