Does Rigged Cargo Trigger if dropped on an enemy?

By StriderZessei, in X-Wing

Current reddit drama:

I'm arguing the OP is wrong, but the reddit hivemind isn't agreeing. What are your thoughts, community?

"Overlap" - Page 14 of the Rules Reference [emphasis mine]:

" While a ship executes a maneuver or otherwise moves, it overlaps an object if the ship’s final position would physically be on top of an object"

Overlapping is only a thing that happens as a result of a ship moving. Dropping/Launching the obstacle under the ship is not "overlapping" in game terms.

Debris fields don't do anything unless you move through or overlap them.

The Hivemind is correct in this instance.

35 minutes ago, grandmoffjoe said:

"Overlap" - Page 14 of the Rules Reference [emphasis mine]:

" While a ship executes a maneuver or otherwise moves, it overlaps an object if the ship’s final position would physically be on top of an object"

Overlapping is only a thing that happens as a result of a ship moving. Dropping/Launching the obstacle under the ship is not "overlapping" in game terms.

Debris fields don't do anything unless you move through or overlap them.

The Hivemind is correct in this instance.

But notice the rules regarding devices:

" If a device is placed overlapping a ship, it is placed under the ship’s base.
If a device that detonates when overlapped is placed under more than one ship’s base, it detonates instantly and the player placing the device chooses which ship it affects."

That certainly makes it sound like things that trigger upon overlap do so when dropped on a ship.

Edited by StriderZessei

Hmm. Interesting knot here. The wording seems to follow the hive mind's conclusion, but parts do feel out of context. The final bit boxed in red is important for the turn after going over a rock, or using Boba crew. I'm not it should apply to having debris dropped on you, but that's more of a RAI hypothesis than a RAR interpretation.

Thing is, that the cargo chute is not a device, therefore that ruling doesn't apply

I'd concur with reddit. This has changed since 1e.

The rules state loose cargo is treated as a debris field. They also state a ship does not suffer effects of an obstacle at range 0 if it has not moved through it. So if it is placed under a ship that has already moved, I'd say it does not trigger as its placed on the board.

Its quite simple: right now noone can be sure about it, but everyone is guessing. Im pretty sure like in first edition, the answer will not be found in the rules cause its a unique card effect.

So this, and some other stuff, needs an FAQ.

2 hours ago, Rangor said:

Its quite simple: right now noone can be sure about it, but everyone is guessing. Im pretty sure like in first edition, the answer will not be found in the rules cause its a unique card effect.

So this, and some other stuff, needs an FAQ.

Cargo being debris is fact not a guess, device rules are irrelevant. Debris rules are also pretty clear. There really isn’t any guess work involved here.

4 hours ago, StriderZessei said:

But notice the rules regarding devices:

" If a device is placed overlapping a ship, it is placed under the ship’s base.
If a device that detonates when overlapped is placed under more than one ship’s base, it detonates instantly and the player placing the device chooses which ship it affects."

That certainly makes it sound like things that trigger upon overlap do so when dropped on a ship.

That's the only reference to detonating instantly anywhere in the rules, and it tells you explicitly when it happens. No other rule says to detonate instantly, so mines dropped onto a ship don't go off until overlapped.

Same goes for RGC, nothing happens until it it is overlapped, because RAW, nowhere does any rule say it does.

So, yeah, you can have garbage tossed on your ship and you're perfectly fine unless your template touches it when you go to move.

22 minutes ago, svelok said:

That's the only reference to detonating instantly anywhere in the rules, and it tells you explicitly when it happens. No other rule says to detonate instantly, so mines dropped onto a ship don't go off until overlapped.

Same goes for RGC, nothing happens until it it is overlapped, because RAW, nowhere does any rule say it does.

So, yeah, you can have garbage tossed on your ship and you're perfectly fine unless your template touches it when you go to move.

Mines are devices, so they would absolutely detonate if placed under a ship base.

Even if it were a device it doesn’t say “detonate” on it anywhere so I mean.

52 minutes ago, nexttwelveexits said:

Mines are devices, so they would absolutely detonate if placed under a ship base.

Mines detonate when overlapped or moved through by a ship, and the RRG specifies that you overlap an obstacle if you end your move on it.

No rule anywhere currently states that devices of any kind detonate when placed under a ship, except in the case where they are the sort that detonate when overlapped, and their placement would overlap multiple ships.

8 minutes ago, svelok said:

Mines detonate when overlapped or moved through by a ship, and the RRG specifies that you overlap an obstacle if you end your move on it.

No rule anywhere currently states that devices of any kind detonate when placed under a ship, except in the case where they are the sort that detonate when overlapped, and their placement would overlap multiple ships.

I missed the part about it requiring overlap from multiple ships to detonate on drop. That rule is bafflingly unintuitive.

I can kind of see the point--so that you can pick the target rather than simply detonating on whoever moves first-- but still, it's a mine, it doesn't care

Rigged cargo is not a device, nor does it detonate, so I’m not sure why that is being discussed at all. The rules are clear, dropping your garbage on somebody does nothing, they have to fly though it like every other obstacle.

The big red box at the bottom of that post makes it very clear.