2.0 Jendon w/ Tarkin + Triple Gunboat

By Hoffburger, in X-Wing Squad Lists

This combo seems really really good for the alpha. You get to select between two different targets on the initial joust due to Tarkin. Plus one of your guys can push through easy damage with their primary due to Krennic (even though Krennic is really just there so you can put Tarkin on Jendon). The only thing I'm not 100% sold on is the Adv. Slam. Without those you have 7 points to play with, but I'm not sure where the best use of those points would be. Maybe a tractor beam on Jendon or one of the gunboats and run XG-1 instead?

Tarkin's Gunboat Alpha (199)

Colonel Jendon (46)
Director Krennic (5)
Grand Moff Tarkin (10)

Nu Squadron Pilot (35)
Proton Torpedoes (9)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Nu Squadron Pilot (35)
Proton Torpedoes (9)
Advanced SLAM (3)
Os-1 Arsenal Loadout (0)

Nu Squadron Pilot (35)
Proton Torpedoes (9)
Os-1 Arsenal Loadout (0)

Total: 199

View in Yet Another Squad Builder 2.0

Why do you have Jendon and Tarkin? It seems to me that Jendon is more than enough to set up the alpha

Would this be better than Jendon + 4 TIE Bombers with Proton Torps ?

I agree with the comment about Tarkin. I haven't figured out how to make Tarkin work yet. You have to not spend your lock so that the following Systems Phase you can use him to give locks to everybody else. Jendon allows you to set up locks for the first engagement, which seems superior. With Jendon and Krennic gone, you have 16 points to spend. 6 should be spent on ST-321, and 3 should buy the other copy of Advanced SLAM. That gives you 7 points for a decent crew on Jendon, or to bump the Nu's up to Rho Sq. Pilots -- which would help against the aforementioned TIE bombers.

Advanced SLAM is an interesting puzzle. If you have Advanced SLAM, you can still shoot your torpedoes, but you get no rerolls. So you also want Fire-control System. But that gets expensive, so you could drop Advanced SLAM and take FCS instead, but why would you reroll one die when you could reroll them all? I suppose it's nice if you only need to reoll one die. Then you keep the target lock to fire again, preserving action economy. What would you be using Advanced SLAM for? Get out of range to reload?

Colonel Jendon (46)

Scimitar Squadron Pilot (28) x3
Proton Torpedoes (9)

Captain Jonus (36)
Ion Torpedoes (6)

Total: 199

View in Yet Another Squad Builder 2.0

Edited by WanouMars
Better formatting

Tarkin lets you target switch which is huge on the initial joust and on the slams afterwards. Having 2 options on the initial joust makes it much harder for your opponent to just keep away with the one that you telegraphed your locks on.

Feels like too much investment for a gimmick that might not even be necessary

I think people are severely underestimating how powerful it is to have 2 choices on the initial joust. It's like yall all forgot how to counterplay QD + Harpoon Nus. LRS made it super predictable just like Jendon. With this list, you have the Nus lock one thing and Jendon locks another. Then during the System phase of the turn that you are going to fire off your missiles, you either use Tarkin or stick with your original target. This allows you to get a fully modified shot either way since you will focus with the Nus.

17 hours ago, Hoffburger said:

I think people are severely underestimating how powerful it is to have 2 choices on the initial joust. It's like yall all forgot how to counterplay QD + Harpoon Nus. LRS made it super predictable just like Jendon. With this list, you have the Nus lock one thing and Jendon locks another. Then during the System phase of the turn that you are going to fire off your missiles, you either use Tarkin or stick with your original target. This allows you to get a fully modified shot either way since you will focus with the Nus.

. . . Oh that's good. No, you make a good defense of your squad. I'd be interested to hear how it goes.

The real question I would love input on is if Advanced SLAM is worth it. I could bump up all 3 Nus to Rhos otherwise, or I could do something else with the 7 points to spare.

With how prevalent Cutlass and Scimitars are right now, I'm leaning towards 3 Rhos and a 1 point bid (or a Crack Shot on a Rho).

Edited by Hoffburger
On 9/18/2018 at 11:31 PM, Hoffburger said:

I think people are severely underestimating how powerful it is to have 2 choices on the initial joust. It's like yall all forgot how to counterplay QD + Harpoon Nus. LRS made it super predictable just like Jendon. With this list, you have the Nus lock one thing and Jendon locks another. Then during the System phase of the turn that you are going to fire off your missiles, you either use Tarkin or stick with your original target. This allows you to get a fully modified shot either way since you will focus with the Nus.

Yeah I like this a lot...

Though it looks like your points are off? It comes to 202 points?

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(46) Colonel Jendon
(5) Director Krennic
(10) Grand Moff Tarkin
Points 61

Total points: 202

Edit: bah, nvm, missed that you'd left advanced slam off of one of the Nu's

Edited by Goseki1
Just now, Goseki1 said:

Though it looks like your points are off? It comes to 202 points?

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(35) Nu Squadron Pilot
(0) Os-1 Arsenal Loadout
(9) Proton Torpedoes
(3) Advanced SLAM
Points 47

(46) Colonel Jendon
(5) Director Krennic
(10) Grand Moff Tarkin
Points 61

Total points: 202

One of the Nus can't have advanced slam.

Hah, just realised and edited!

4 hours ago, Hoffburger said:

The real question I would love input on is if Advanced SLAM is worth it. I could bump up all 3 Nus to Rhos otherwise, or I could do something else with the 7 points to spare.

With how prevalent Cutlass and Scimitars are right now, I'm leaning towards 3 Rhos and a 1 point bid (or a Crack Shot on a Rho).

Honestly... Adv SLAM is SUPER good now that action efficiency is out the window. Extra actions are at a serious premium.

I'd consider swapping a Gunboat to Barrage Rockets so you can give it AdvSLAM.

Shoot with it first to begin stripping defense, and then unload the torps.