My boy and I went to our 1st ever store champs today and had a ball!
Expected to get roundly beaten in every game but hoped to get a nice, full introduction to the local community. Achieved the 2nd with flying colours and failed the 1st with similar amounts of airborne hue.
Only 3 games but 3 very friendly and generous opponents. Here's the real kicker, I turned up hoping to get tournament games but, not having any official 2.0 material as yet, would've happily accepted some of the casual side games on offer. They didn't even bat an eyelid at letting me hop in and proxy. Kudos.
I took Rexlar and Ryad, both with Outmanoeuvre and Advanced Sensors.
Round 1 against a very new player, who nevertheless, had more experience playing against actual adults than me. She had Howl, 5 Academies and APT Rhymer. Rocks went badly for me and ended up almost entirely clustered down my end, extending slightly up the right side. I lost lots of lanes.
TIEs started just left of the centre in a 6 block and slow rolled 2 fwd for a couple turns, which slightly threw me. AI TIEs dont do that.... Ryad started left corner, pointing 45 degrees right and was hoping to turn up and scream past as many arcs as possible. With them going slow, I held off and hid behind my corner rock instead.
Rex, starting just right of centre went fairly quick and wide up that side, drawing the scary Rhymer to him. I wanted to smash him and flank the TIEs. But I went shy, once TLd, and concentrated on avoiding his range 2 APTs instead, whilst waiting for a positional advantage.
The TIEs then turned towards Rex, him still playing coy but getting a little paint on Rhymer. In response, Ryad started trying, and failing, to find arc/roll hits, with too much Adv Sensoring around an awkwardly large rock, (my own, doh). The TIEs turned back her way. Rhymer was also forced to turn away from Rex, arc and rock, so started gunning for Ryad as well.
Time was suddenly running short. The swarm started to break a little after K turning down my end, through small rocks. Rex pounced on a stray and nuked it. Last 2 turns, actual real damage might have finally started to occur...
I got Ryad in a great spot, which unfortunately had a big rock in it. Followed by another great position, which unfortunately was a few mm not great, with a bump into the target. Meanwhile, I dialled in a 1 hard for Rex, which would have also been great if I'd dialled the right direction in. It did at least get him out of the way.
Then time was called
If not for that litany of error, I may have won the game by more than a single Academy pilot. The smallest win condition the TO said he'd ever seen. Yay us! Still, the TIEs switching targets was probably key, after that, I had good options available. If they'd gone all in on Ryad and let Rhymer die, they might have been able to turn on Rex and just swamp him too.
I was scared of the swarm and without actually trying to, or wanting to, played the uninspiring 'kill 1 TIE and run away' tactic. Except I ran away 1st, then killed 1 TIE.... Expect the unexpected!
I hurriedly tried to pile in and kill more at the end. And I'll blame the bad flying on that
Next up, more scary bombers. Deathrain, 2 Sat Salvo/Barrage/APT Gamma bombers and Gideon Hask. He set up grouped slightly right of centre. Rocks were lots large and centrally spread, biased to my right. I surrendered initiative and moved last.
Set up for me was the same, but Rex angled in the left corner this time, Ryad a little right of centre. Ryad ran up the right, the Gamma's turned to her. Rex went left, Deathrain and Hask turned to him. I was happy with this.
Both D's went fast, dodged arc, dodged bomb and landed the Outmanoevre hits. 2nd turn of combat, same, this is gonna be easy.
But... ah... full health Ryad seems to have hung her base off the board by 5mm on that Adv Sen boost and 3k... lol facepalm my bad, I should've taken the harmless bump- 'DADDY!'
Dang. This is gonna be hard.
But Rex did serious work before succumbing. He handily, nay easily, obliterated Deathrain and Gideon. Then the Gammas Ryad should've dealt with, caught him on the rebound. We thought it may have been possible to get the win by simply running away (The TO wasn't doing half points on small). But Rex weren't going out like that. He believed in the destructive power of the Dark Side and it had been with him so far. Stupid Dark Side.
Finally, the maddest of the 3 and an opposing squad I found, instantly and surprisingly, more scary than the others too. Fenn, expensive Guri and UNKAR PLUTT! He gave me Initiative as well, so both his aces could dodge mine.
Rocks fairly big and clustered centrally. He deployed the Quad centre and the aces opposite my right corner. I did my thing, with Rex angled in the left and Ryad right of centre.
So straight off, I decide to just go left and kill the Quad before he can spoil my stuff, I figure I've got 2 turns before Fenn and Guri can get really on top of me. And then we'll just hope for the best. I get him down to 2 hull and take a hit on Ryad from a long range Guri. Rex takes a hit from Plutt.
Next turn, Ryad boosts right and 5ks, towards Fenn and Guri, figuring my oppo might misjudge just how far that takes her. For Rex, I dialled in a 1 hard, aiming to BR 1st and end up looking in Plutts earhole...
So the Quad helpfully does my pre move BR for me, at the low, low price of minus 1 AG, so I get an evade. However, I misjudged my oppos BR. Unkar went 1 fwd and is now looking in Rex's earhole, with a magnifying glass, and Rex has no shot. And is stressed. Unkar also drops a Seismic, damaging both of us. Poor Rex. I had kinda banked on killing the Quad in one go but left a bit too much crazy in the gamble.
Ryad, on the other hand, sits laughing maniacally, behind Fenn and Guri, both stressed from linked actions. Fenn suffers some unnaturally good natural dice and loses 2 hull. Rex manages to survive the turn on 2 hull himself. Despite everyone shooting at him. Much +1 dice, -1 dice biz was had on his greens.
Ryad loves where she is and simply 1 banks. I say simply, she fit between the Scum pair by the slimmest of margins. Plutt moves not far and drops a Seismic on the Big Centre Rock.... Rex hops over him with a 3 bank, keeping his stress and in the unhappiest of spots. Then it gets silly. Fenn, worried by Ryad and the Seismic, is now too close and attempts to clear on out. Guri aims to blast Rex from extreme close range and crashes into him. The bomb goes off and it's damage for EVERYONE. The Quad self immolates. Fenn takes 1, Ryad then takes his other and off he goes. Guri loses her extra shield. Suddenly, it's 2 v 1 in my favour, though Rex is smoking.
I feel like I know the things Guri is capable of and my oppo had been using her Adv Sen and linked actions kind of cyclically, limiting his manoeuvrability. So, basically, I largely sacrificed attacking mods to set up a series of range 2/3 kill boxes for her to faff about in, where I knew he would have to break the cycle and take a gamble. He didn't quite get the chance and, low on health, conceded, with both sitting behind him and preparing to roll 7 reds into 4 green.
So a 2-1 with a fairly abysmal MOV and 3rd of 8. The loss being a total throwaway ofc, many lols. Very surprising. Much more importantly, a really fun time with some good people and a seemingly solid reason to invest in 2.0 and give it all a whirl.
I was super impressed with the ability of the Defenders to suck up my mistakes and keep chipping away, occasionally laying down a big hammer blow. The main thing for me was Adv Sen, making them impossible, or at least extremely difficult, to predict or block. I gave up a lot of modded shots, just to make sure I stayed out of too much trouble, aiming to keep my options open and pounce whenever I could. My opponents had massive dificulty guessing where I might be next turn and had to second guess their own manoeuvres a lot of the time. That helped leave the door open for the standard move, action sequence, big modded shot, coup de gras.
I felt very lucky in the last game. Fenn and Guri seem a couple of high skill ships though, possibly in contrast to my own. I think he probably could have wrecked me if he'd been even a little more conservative. But hey, it's all about many things going boom!
I know I could've faced some things that would've ruined my plays, (there were some double tapping Ion Cannons I didnt fancy). My opponents could have made different choices. Fortunately, I did not and they did not. And my boy made some beast rolls on the reds
His greens were poor. I would punish him with chores for this lapse but he continues to point out how I ran full health Ryad to the hills... So we'll call it even.
Thanks for reading, (if you did!).
Edit. Seems I waffle a bit. So also, well done, if you read it.
Edited by Cuz05