Repairing damage.

By GeneralZod217, in X-Wing Rules Questions

Can anyone help me understand the wording on this.

The wording appears on a number of cards but I'm currently looking at novice technician.

It states:

At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then on a hit result, expose 1 damage card.

What does it mean to expose a damage card?

What result do I need to roll in order to repair the damage?

im just confused by the wording of the text.

Any thoughts?

22 hours ago, GeneralZod217 said:

What does it mean to expose a damage card?

Exposing a damage card is choosing one of the face-down damage cards assigned to a ship at random, and flipping that damage card face-up.

22 hours ago, GeneralZod217 said:

What result do I need to roll in order to repair the damage?

There is no result required to repair a face-up damage card, only the action of rolling the attack die is required. The result of that attack die will determine if a damage card is then exposed after you repaired one of the face-up cards.

Ok let me see if I got this. I have two damage cards, I repair one then roll the dice. I roll a hit so I have to expose the remaining damage card. Is that correct?

What if I only have one damage card? Can I repair it and then not have to roll the dice as I have no more cards to expose?

Thansk for the help.

The order is:

Roll dice. Repair damage. Expose card.

So technically you might still have to roll the die, but the result wouldn't matter. I doubt anybody would say anything against you just skipping the rolling under those circumstances, unless an ability triggers every time you roll or something.

Nothing on the card says you cannot expose the damage card you just repaired. You must roll the die every time because in the event that there is only 1 damage card, that card may be exposed again if the die has a hit result.

Oh! I misunderstood how the repair works.

Joeshmoe is absolutely right. You do not completely repair the damage, you just downgrade a critical damage to a normal damage. So yes, this damage can be exposed again immediately.

This is just a bad card I think...

2 hours ago, muribundi said:

This is just a bad card I think...

It's a way to fix some of the worse crits, that can't be repaired on their own. Structural Damage or Damaged Engine , for example, are permanent effects that cannot be fixed on their own... Novice Technician gives you a chance of flipping them face down (at a 37% risk of something else breaking), without costing you an action, like an R5-series Astromech. It's also optional, so you don't have to risk the roll if the faceup damage card isn't terrible for your current situation.

Alternately, if you want a more talented technician, just look to the wookiees ... ;)

4 hours ago, emeraldbeacon said:

It's a way to fix some of the worse crits, that can't be repaired on their own. Structural Damage or Damaged Engine , for example, are permanent effects that cannot be fixed on their own... Novice Technician gives you a chance of flipping them face down (at a 37% risk of something else breaking), without costing you an action, like an R5-series Astromech. It's also optional, so you don't have to risk the roll if the faceup damage card isn't terrible for your current situation.

Alternately, if you want a more talented technician, just look to the wookiees ... ;)

Scum: Gunner Han, Perceptive Co-pilot, Chewbacca Crew as a combo on the YT-1300.

http://xwing-miniatures-second-edition.wikia.com/wiki/Chewbacca_(Crew/Scum)

Not to mention there are a small few who can rerolls the dice if the fix fails. Han in particular.

6 hours ago, emeraldbeacon said:

It's also optional, so you don't have to risk the roll if the faceup damage card isn't terrible for your current situation.

Well...you might as well. It's not like the cards are getting shuffled after repairing a damage, so if its a hit you can just expose the very same card again.

EDIT: I just noticed you do not get to choose which card to expose. Yeah, might be better not to repair it then.

Edited by GermanBlackbot

It's optional and not an action - it's not a bad way to deal with a catastrophic critical.

Look at it this way; if you take a critical and want to fix it with the novice technician, he has a 3/8 chance of either failing to fix the problem (if you have only 1 damage card or pick the same card again) or causing a new problem in the process.

If you look at your current critical and say "well, there's no way it could be worse than this...." then why not take the risk - especially since (as noted by @emeraldbeacon , for some factions it's their only way to fix damage cards which don't have a repair option on them)

Thanks for the replies. That really helps me understand this card better.