After several months of detente in the Republic, conflict has broken out again ... which is to say that after several months of summer distractions, I'm getting back to Armada.
I flew squad-heavy Sloane:
https://armada.ryankingston.com/fleet/28814/
QuoteName: ISDII Sloane Defenders + Quasar + 2
Faction: Imperial
Commander: Admiral SloaneAssault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Superior PositionsImperial II (120)
• Admiral Sloane (24)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Avenger (5)
= 160 PointsQuasar Fire I (54)
• Taskmaster Grint (5)
• Boosted Comms (4)
• Squall (3)
= 66 PointsGozanti Cruisers (23)
• Bomber Command Center (8)
= 31 PointsGozanti Cruisers (23)
• Comms Net (2)
= 25 PointsSquadrons:
• JumpMaster 5000 (12)
• Maarek Stele (21)
• 3 x TIE Defender Squadron (48)
• Valen Rudor (13)
• Ciena Ree (17)
= 111 PointsTotal Points: 393
@racknut flew Big-ships Madine:
https://armada.ryankingston.com/fleet/28673/
QuoteName: *20.5 (Madine LSC+2xMC75OC)
Faction: Rebel
Commander: General MadineAssault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar CoronaMC80 Star Cruiser (96)
• General Madine (30)
• Intel Officer (7)
• Gunnery Team (7)
• SW-7 Ion Batteries (5)
• Spinal Armament (9)
= 154 PointsMC75 Ordnance Cruiser (100)
• Strategic Adviser (4)
• External Racks (3)
• Assault Concussion Missiles (7)
= 114 PointsMC75 Ordnance Cruiser (100)
• Hondo Ohnaka (2)
• External Racks (3)
• Assault Concussion Missiles (7)
= 112 PointsGR-75 Medium Transports (18)
• Comms Net (2)
= 20 PointsSquadrons:
= 0 PointsTotal Points: 400
The photo shows the end of round two. My Quasar had finally gotten into the action and chewed off shields on the top MC75 over round 2 and three. But the Rebel had his big ships converged onto my ISD.
At the start of round three, the ISD had a brilliant roll (show below) that killed that top MC75. But due to the GR75 position, the ISD could not navigate out at speed 2. The flotilla took a card and the ISD moved forward at speed 1. The remaining two big ships rolled and stripped the shields from the side, top and bottom, and put on seven cards of hull damage. The Quasar used a squad and front arc to kill the GR75 and moved at speed three, almost vertical and ahead of the ISD.
Round four the ISD launched a feeble side attack on the remaining MC75. But the Quasar had moved in too close and the ISD could not move out at speed two or three. It moved up at speed one, taking a card. The MC75 rolled a ridonkulous group of dice and the the ISD was dead. That MC75 flew onto the station.
Round five, The Gozantis I'd prepped with squadron commands and they put some squadrons onto the second MC75. The Quasar still had reach to several Defenders and it chewed on the MC75 and taking it down. However, its final vector was too vertical, and it couldn't stay on the board. It was lost. And I was tabled, having only squads and flotillas remaining to my opponents remaining MC80.
Edited by ShoutingMan