14 hours ago, IndyPendant said:I decided to go through the Conversion Kits in detail, and while I think they're very good value overall, and FFG has generally done a pretty good job with them, there are some decisions that seem...well, frankly baffling to me. (And no, this isn't another post about shield tokens; I can see both sides of the argument there. ; )
About the only reason I can think of for some of these is "keeping the costs down", but there's also a bit of the repellent taste of deliberately misleading advertising here. The kits were heavily implied, if not actually explicitly stated, to provide everything needed to run at least two of every ship released for 1.0, and 3 or even 4 of some ships. But for some ships--particularly the medium and large bases--there have been artificial limitations in ship selection due to token and card distribution. My mild, non-clinical OCD is very annoyed with this:
SCUM
Fang Fighter:
3 dials, 3 Zealous Recruits, but only 2 Skull Squadron Pilots (both card and token)
Particularly annoying: the Joy Rekkoff token included as an 'extra' for the Fang Fighter Expansion could have had a Skull Squadron printed on the opposite side. Add a Skull Squadron card, and problem -easily- resolved.
M3-A Interceptor:
4 dials, 4 Cartel Spacers cards and tokens, 4 Tansarii Point Veteran cards, but only 2 Tansarii Point Veteran tokens
Particularly annoying: Only two Veteran ship tokens? Really, FFG? Provide one more ship token with a Spacer/Veteran, and change an existing Spacer to a Veteran, and boom. Problem would have been solved.
YV-666 Light Freighter:
2 dials, 1 Trandoshan Slaver
Particularly annoying: can't play with Bossk and Latts Razzi at the same time, since they're opposite sides of the same ship token.
Jumpmaster 5000:
2 dials, 1 Contracted Scout
Particularly annoying: can't play with Dengar and Tel Trevura at the same time, since they're opposite sides of the same ship token.
Lancer-Class Pursuit Craft:
2 dials, 1 Shadowport Hunter
Particulary annoying: can't play with Asajj Ventriss and Ketsu Onyo at the same time, since they're opposite sides of the same ship token.(Seems FFG went particularly cheap on the medium/large ship tokens. It's a theme as we continue.)
EMPIRE
TIE/SK Striker:
3 dials, 3 Black Squadron Scout cards, 2 Black Squadron Scout ship tokensParticularly annoying: nothing much to add here, for once. Needed one more token, or one less unique pilot card. Or maybe one more token and unique pilot, I don't know.
Lambda-Class T-4A Shuttle:
2 dials, 1 Omicron Group Pilot
Particularly annoying: can't play with Captain Kagi and Colonel Jendon at the same time, since they're opposite sides of the same ship token.
REBEL
RZ-1 A-Wing:(Edit: missed this one, my first run through.)3 dials, 2 Green Squadron Pilots; 2 Phoenix Squadron PilotsParticularly annoying: Uhm, seriously? Wtf, FFG? An extra Green/Phoenix token and two more cards, and this wouldn't even have been an issue!UT-60D U-Wing:
2 dials, 1 Blue Squadron Scout
Particularly annoying: can't play with Bodhi Rook and Heff Tobber at the same time, since they're opposite sides of the same ship token.
Modified YT-1300 Light Freighter:
2 dials, 1 Outer Rim Smuggler
Particularly annoying: can't play with Han Solo and Chewbacca at the same time, since they're opposite sides of the same ship token.I built this list since I'm considering filling out my ship collection to match what the kits provide, since "everything for 2 of every ship", while -mostly- accurate, is still blatantly false. I don't see myself wanting to fly two of many of the larger ships at once, so at least I have zero temptation to buy a second YV-666, Lancer, Lambda, or U-Wing. I -might- fill in some of the other ships I'm missing, just in case, but I am -absolutely- limiting myself in the ships listed above. If FFG is going to pull this **** move, I for one will show my disapproval with my wallet.
(That having been said, I am overall rather happy with the Conversion Kits. Which makes these obvious, apparently easily avoidable issues all the more frustrating for me!)
I would say for all the issues with pilots being on the same token, just use another token to represent the arcs. The pilot cards are still present and the ship token really doesn’t matter, in my opinion.