17 hours ago, Kanila said:This seems like a solid way of keeping the race more adrenaline packed as well as making the actions and manuevers mean something more than just a default move. I would be glad to get thoughts/opinions on the homebrew rule changes.
I like your ideas! I think I'm going to try to not homebrew too much unless I need to - there are chase rules in the core book and some racing rules in Jewel of Yavin. I'm interested to hear how your changes shake out at the table, they seem reasonable but since I have a brand-spanking-new player coming to play an RPG for his very first time, I want to try to not muddy it up too much.
I feel like I'm going to have to keep things interesting like I do with any encounter - keep the environment interesting and keep the playing field big to offer other opportunities.