On 9/16/2018 at 6:04 AM, Boris_the_Dwarf said:Yeah that’s why. ?
Or, maybe, it’s about the fact that in order to continue playing in sanctioned events, you have to trade a significant amount of cash for cardboard. One of the greatest strengths of x-wing was that for about $100, anybody could play. After that, $10-15 for a small ship and the occasional $30-50 for a large ship every few months kept you going. Some of us bought more, but it wasn’t a requirement.
Those days are over. To have full range of playing all the ships you own immediately, you need to spend somewhere in the vicinity of $300. And that’s just to get started with core sets and conversion kits. That doesn’t include the new $35 falcon or fang fighters (plural) for new cards.
if this was the only game, or even the only Star Wars game out there, it wouldn’t be that big of a deal. But there are so many other games that are as good or better than this one to buy. 2.0 was the right move in concept but the wrong move in execution.
Edit: It’s worth mentioning that with minor tweaks, 1.0 can be played just like 2.0, and without the exorbitant expense of more cardboard. In casual kitchen table games, for example we’ve started allocating Force points to players at the start of the game that can be used for any ship during the game to sway the course of the battle. But once they’re gone, they’re gone.
1: you already traded a significant amount of cash for a wildly smaller amount cardboard. the silencer alone costs as much as a conversion kit.
2: you could just... NOT buy everything immediately. you know, just like how you didn't get your entire 1.0 collection immediately.