Why do the majority of cards feel like weakened versions of the originals? Most of the re-released cards don't feel as dynamically interesting as their 1.0 versions. This is what I don't get: In addition to ship base changes why wasn't the introduction of versatile point values and upgrade slots enough for most of the game? Why redesign so many hallmark X-Wing TMG cards?
Maybe I'm getting use to the new stuff, but they don't feel as inspiring as the 1.0 collection. I find myself not as interested in the effects and generally thinking about the old ones. Some of the stuff is pretty cool but SO many in 1.0 had me staring at squad builders every week it doesn't feel as grand it feels more like a loss. This is just my initial impression of 2.0 and I hope it gets better with the full release of it.
Edited by D00kies