5 minutes ago, RapidReload said:Do you think having the squads way in front of the ships to head of demo via forcing overlap and shooting in the squad phase one round would have helped?
While this is a common (and correct) strategy against Demo, it wouldn't help here for two reasons:
1. The squads were way out of position as most of them were on a board way out to go for ISD.
2. In this case I didn't have first activation, so it wasn't about countering Demo triple tap, but about single shoot-after-move side-to-side attack. There was no way to get enough unactivated squads in place round 1.




