2018 VASSAL Autumn Tourney - Completed!

By CaribbeanNinja, in Star Wars: Armada

3 hours ago, duck_bird said:

Yeah, helmet's been busy so we're playing this afternoon.

That means my evening :) hopefully I'll get to see the beginning at least

Dont wait for us. The guys just had a kid, I have serious doubts about him finding time to play.

Drum has offered to conceed, I kept some time open over the weekend on the outside chance we could fit it in somehow but iv not heard from him since so I guess I reluctantly accept the conceed.

Thank you for your understanding Ginkapo,

Our son, Joseph, is now 10 days old and turned our world upside down in a good way. He manages to sleep up to 3 hours in a row but the question is when...
Therefore I need to conceede , too.

Would have loved to play against Ginkapo. Thanks CaribbeanNinja for organizing the tournament. Looking forward to the next one.

@duck_bird vs @Dark_Helmet ends with a score of 445 to 89 for duck. Helmet had initiative and chose my Dangerous Territory.

I placed the station and some obstacles with easy grabbing in mind, and Helmet did the same, throwing one last one way off in a corner. I had deployment advantage, and so I had my flotilla ready to grab tokens, while the frigates planned to grab maybe 1 token and then run like ****. Both ISDs deployed facing down on me. Pryce (on the Kuat Avenger) was set for turn 2.

Flotilla rushed forward to grab a token turn 1, and Jerry surprised me allowing the ISD2 to get a hair within blue range! The speed of the Kuat and Jerry's turning power made the combat portions of my fleet turn hard and start running earlier than I'd planned on, if I was going to avoid the BT Pryce turn. Imperial squadrons advanced, and Shara/Tycho rushed to engage, with Corran sniping 1 damage onto Vader.

Helmet's dice whiffed on turn 2, and Jerry failed to 1shot the flotilla! He squadron commanded, and the squad battle started with Tycho and Shara each taking 2 damage.

I threw a few dice at Jerry, but mostly ran from Avenger. However since Jerry landed on the squad ball, I was able to reposition everyone so that my Awing aces would get a turn on the station to heal up. Avenger chases down the fleet. My anti-squad squads start putting damage onto Vader and Maarek, but overall the whole squad fight is a wussy slap fight, with everyone rolling more accuracies than anything else. No one dies. Corran rolls his like 7th accuracy of the game.

Ketsu and the YT start pummeling Avenger.

The rest of the game plays out with my 3 combat ships running like ****, double-arcing ISDs all the way, with Ketsu, Corran, and the YT helping out. Shara and an E wing bite it, but so do Darth and Maarek. Tycho keeps both Ciena and Valen busy by healing on the station and keeping them both engaged every turn. Avenger falls on the bottom of turn 4, and Jerry's ISD goes down at the top of turn 6. I captured 3 obstacle tokens to Helmet's 2.

In the end, for FART purposes: I lost a flotilla, Shara, and an Ewing. Helmet lost both ISDs, Vader, and Maarek. Ciena and Valen survive but are technically table-killed. Final score 445-89.

Very fun match!

With all games accounted for, we're ready to take it into the Round Robin Finals!

Here's the first round:

Zamalekite v. Commander Dave

Roquax v. PT106

Zamalekite

[ flagship ] CR90 Corvette B (39 points) - General Dodonna ( 20 points) - Tantive IV ( 3 points) - Leia Organa ( 3 points) = 65 total ship cost

Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Flight Commander ( 3 points) = 65 total ship cost

GR-75 Medium Transports (18 points) - Ahsoka Tano ( 2 points) - Comms Net ( 2 points) = 22 total ship cost

GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 34 total ship cost

Modified Pelta-class Command Ship (60 points) - Adar Tallon ( 10 points) - Fighter Coordination Team ( 3 points) - Boosted Comms ( 4 points) - All Fighters, Follow Me! ( 5 points) = 82 total ship cost

2 VCX-100 Freighters ( 30 points)

1 Corran Horn ( 22 points)

1 Tycho Celchu ( 16 points)

1 Luke Skywalker ( 20 points)

1 Gold Squadron ( 12 points)

1 Scurrg H-6 Bomber ( 16 points)

1 Dagger Squadron ( 15 points) = 131 total squadron cost

CommanderDave

[ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Screed ( 26 points) - Interdictor ( 3 points) - Captain Brunson ( 5 points) - Engine Techs ( 8 points) - Disposable Capacitors ( 3 points) - Heavy Ion Emplacements ( 9 points) - Targeting Scrambler ( 5 points) - Grav Shift Reroute ( 2 points) = 151 total ship cost

Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Flechette Torpedoes ( 3 points) = 90 total ship cost

Gozanti-class Cruisers (23 points) - Vector ( 2 points) - Hondo Ohnaka ( 2 points) = 27 total ship cost

1 Morna Kee ( 27 points)

1 IG-88 ( 21 points)

1 Colonel Jendon ( 20 points)

2 Firespray-31s ( 36 points)

1 Bossk ( 23 points) = 127 total squadron cost

Total Points = 395

Roquax

Name: RCAF 2.0 Faction: Rebel Commander: General Dodonna

Nebulon-B Escort Frigate (57) • Flight Commander (3) • Fighter Coordination Team (3) • Yavaris (5) = 68 Points

GR-75 Medium Transports (18) • Adar Tallon (10) = 28 Points

GR-75 Medium Transports (18) • Toryn Farr (7) • Bomber Command Center (8) • Bright Hope (2) = 35 Points

Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points

Hammerhead Torpedo Corvette (36) • External Racks (3) = 39 Points

Hammerhead Torpedo Corvette (36) • General Dodonna (20) • Hondo Ohnaka (2) = 58 Points

Squadrons:

• Corran Horn (22)

• Gold Squadron (12)

• Ten Numb (19)

• 2 x VCX-100 Freighter (30)

• B-wing Squadron (14)

• Dutch Vander (16)

• Luke Skywalker (20) = 133 Points

Total Points: 400

PT106

Imperial Star Destroyer Cymoon 1 Refit 112 Admiral Motti 24 Strategic Adviser 4 Gunnery Team 7 Quad Turbolaser Cannons 10 H9 Turbolasers 8 Intensify Firepower! 6 = 171
Gladiator I-Class Star Destroyer 56 Demolisher 10 Intel Officer 7 Ordnance Experts 4 Engine Techs 8 Assault Proton Torpedoes 5 = 90
Gladiator II-Class Star Destroyer 62 Projection Experts 6 External Racks 3 = 71
Gozanti-class Cruisers 23 Comms Net 2 =25
Gozanti-class Cruisers 23 Comms Net 2 =25

Ciena Ree 17

Total fleet cost = 399

16 hours ago, PodRacer said:

Drum has offered to conceed, I kept some time open over the weekend on the outside chance we could fit it in somehow but iv not heard from him since so I guess I reluctantly accept the conceed.

Perfectly fine for me. As mentioned I had a rough time last days and couldn't make room for a game. So sorry. :(

On 11/26/2018 at 8:24 PM, CaribbeanNinja said:

Zamalekite

[ flagship ] CR90 Corvette B (39 points) - General Dodonna ( 20 points) - Tantive IV ( 3 points) - Leia Organa ( 3 points) = 65 total ship cost

Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Flight Commander ( 3 points) = 65 total ship cost

GR-75 Medium Transports (18 points) - Ahsoka Tano ( 2 points) - Comms Net ( 2 points) = 22 total ship cost

GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 34 total ship cost

Modified Pelta-class Command Ship (60 points) - Adar Tallon ( 10 points) - Fighter Coordination Team ( 3 points) - Boosted Comms ( 4 points) - All Fighters, Follow Me! ( 5 points) = 82 total ship cost

2 VCX-100 Freighters ( 30 points)

1 Corran Horn ( 22 points)

1 Tycho Celchu ( 16 points)

1 Luke Skywalker ( 20 points)

1 Gold Squadron ( 12 points)

1 Scurrg H-6 Bomber ( 16 points)

1 Dagger Squadron ( 15 points) = 131 total squadron cost

CommanderDave

[ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Screed ( 26 points) - Interdictor ( 3 points) - Captain Brunson ( 5 points) - Engine Techs ( 8 points) - Disposable Capacitors ( 3 points) - Heavy Ion Emplacements ( 9 points) - Targeting Scrambler ( 5 points) - Grav Shift Reroute ( 2 points) = 151 total ship cost

Gladiator II-Class Star Destroyer (62 points) - Demolisher ( 10 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) - Engine Techs ( 8 points) - Flechette Torpedoes ( 3 points) = 90 total ship cost

Gozanti-class Cruisers (23 points) - Vector ( 2 points) - Hondo Ohnaka ( 2 points) = 27 total ship cost

1 Morna Kee ( 27 points)

1 IG-88 ( 21 points)

1 Colonel Jendon ( 20 points)

2 Firespray-31s ( 36 points)

1 Bossk ( 23 points) = 127 total squadron cost

Total Points = 395

Match between these two is scheduled for Monday night UK/afternoon East Coast!

3 hours ago, CaribbeanNinja said:

Match between these two is scheduled for Monday night UK/afternoon East Coast!

Time? Probs awkward for me to stream as I have footy monday evenings.

Tentatively 5:30pm Eastern Time. Late night for Zamelikite.

On 11/30/2018 at 2:47 PM, CommanderDave said:

Tentatively 5:30pm Eastern Time. Late night for Zamelikite.

Currently on, into round 2!

Is there somewhere in this post that actually has the pairings? The excel sheet hasn't been updated since round 3

On 11/26/2018 at 8:21 PM, CaribbeanNinja said:

With all games accounted for, we're ready to take it into the Round Robin Finals!

Here's the first round:

Zamalekite v. Commander Dave

Roquax v. PT106

22 minutes ago, Mogrok said:

Is there somewhere in this post that actually has the pairings? The excel sheet hasn't been updated since round 3

i’ll update the final swiss standings asap.

1 hour ago, Mogrok said:

Is there somewhere in this post that actually has the pairings? The excel sheet hasn't been updated since round 3

I've updated the final swiss standings. They're on the same link, and on the first page.

Just finished a great game with @CommanderDave.

Dave went first and picked my Jamming Barrier. Laid into each other big time in turn 2 but my squad counterpunch started edging things my way.

In the end Dave managed to escape with the Dictor but everything else died. I lost my GR75s, Luke and Tycho.

244:92 win for me meaning an MOV of 152 and a 8:3 score.

Thanks for a great game Dave!

Go Europe! Wooo!

I’ll pull the pictures from the log and do a full AAR later on today. It was a long game, and definitely in @Zamalekite‘s favor right from deployment. He handled the jamming barrier expertly and, between FCTs and AFFM, kept his squadrons where they needed to be - out of range of Demo. Very well played, a fantastic learning experience on my end. So awesome being able to play with guys around the world with really different approaches from what I’m used to!

2 hours ago, CommanderDave said:

I’ll pull the pictures from the log and do a full AAR later on today. It was a long game, and definitely in @Zamalekite‘s favor right from deployment. He handled the jamming barrier expertly and, between FCTs and AFFM, kept his squadrons where they needed to be - out of range of Demo. Very well played, a fantastic learning experience on my end. So awesome being able to play with guys around the world with really different approaches from what I’m used to!

Looking forward to the write up and hearing your thoughts on the game. I did a little practice beforehand to try and learn how to estimate the reach of Demo with speed 3 and then a medium range hit. I didn't get it quite right with Luke's first move and ended up in range (just!) of Demolisher at the start of turn 2. Poor Luke remained stunned for the rest of the match until he got finished off in turn 4 without having fired a shot. But thankfully he was the only to get hit with Flechettes and I kept my other squads out of range. Corran in particular did a lot of damage through the game.

I've got full logs for most of my games and I'll share them all at the end of the tourney. I'm still a fairly new player (played a total of 20 games so far, 5 of them on Vassal in this tournament) and I must say probably my biggest tip for new players wanting to get in to competitive play is, just like in Chess, learn some openings. It's so important to have a 'stock' of a few set piece opening plays so you know where your ships will end up after the first couple of turns - especially true when you have glass cannons like Yavaris in your fleet! I had a game plan going in to this game and it pretty much went how I hoped. Fly Yavaris fast around the top to loop around 'Dictor and deploy closer to enemy squads and furthest from ships. In any squad v squad battle it's always top priority to win the squadron battle first, especially if you don't have Intel. My plan was also use my GR75s as a bit of a speed bump for Demolisher.

As Dave says - the tournament is great for the variety of fleets and I've really enjoyed it so far. This was my first match vs an Interdictor, Morna, Bossk and IG-88 so nice to get a feel for what they can do!

5 hours ago, Zamalekite said:

.. my biggest tip for new players wanting to get in to competitive play is, just like in Chess, learn some openings. It's so important to have a 'stock' of a few set piece opening plays so you know where your ships will end up after the first couple of turns ...

This is awesome incredible advice and I super hope that it doesn't get missed! Even experienced players oftentimes run the first few turns by the seat of their pants and it gets them in trouble. This is one of the big differences between good players and really good players.

16 minutes ago, CommanderDave said:

I finished the write-up on the match with Zamalekite for anyone who is interested: http://armadaaarsbydave.blogspot.com/2018/12/vassal-tournament-round-robin.html

- When measuring LOS on a squadron, measure from closest point to the arc in question. This isn’t always the center-point of the squadron base. Should have known that one.

- Snipe can only be negated if the entire base of your own squadron lies within the range one band. That one seems counter-intuitive.

I don't believe these are true. Any measure from the center of the squadron would necessarily go through the closest point of the squadron base. It's just geometry.

And as far as sniping with the portion of the squadron being in range 1, this is a judge/TO call, however I believe there is a strong evidence to assume that the squadron would be treated as being at range 1 (see use of defense tokens at long vs medium range). I don't believe this would change outcome of the game though as it would cost Corran 2 HP at most and he had more at that point.

13 minutes ago, PT106 said:

- When measuring LOS on a squadron, measure from closest point to the arc in question. This isn’t always the center-point of the squadron base. Should have known that one.

- Snipe can only be negated if the entire base of your own squadron lies within the range one band. That one seems counter-intuitive.

I don't believe these are true. Any measure from the center of the squadron would necessarily go through the closest point of the squadron base. It's just geometry.

And as far as sniping with the portion of the squadron being in range 1, this is a judge/TO call, however I believe there is a strong evidence to assume that the squadron would be treated as being at range 1 (see use of defense tokens at long vs medium range). I don't believe this would change outcome of the game though as it would cost Corran 2 HP at most and he had more at that point.

In terms of Snipe, you definitely have to be beyond distance 1 in order to use. You must be at distance 2, and when measuring, you measure from closest point to closest point. This means if the closest point is at range 1, then you cannot Snipe, even if your 'back side' is in the distance 2 band.