10 hours ago, thecactusman17 said:No lie, this game was decided entirely by the Vassal dice engine because OMFG this was stupid by the end. I had somewhere around a 90-95% hit rate with all dice including anti-squadron dice. @Xanderf could barely manage 50-50 despite Sloane boosting his dice outcomes for squads.
Trying to remember my vassal logs, so here's the one from this game:
https://drive.google.com/open?id=0B8g7aSdSOqkeaHdOMHpKTEx0OXM
TBH, I think Sloane only actually had any effect once, and not to any real gain. Didn't pop a single time when trying to lock down that accuracy on your GR75 - had to burn it off the old-fashioned way.
Good game, though - and thanks for the reminder on the wrong number of dice rolled off of Maarek, I was just getting drained by those relentless hits and going a bit loopy....
(And that Raddus + Profundity drop thing...first time I've actually seen it in person. That's...that's a lot of firepower to appear out of thin air, spawned by a ship effectively out of my firing range! Never really had a problem with Raddus on his own, given his 'can't activate first' penalty as a nice balance, but...Profundity allowing a ship coming off that drop to activate first besides...that just seems so effective for its price)