Cybernetic writers block. Need help.

By Gordian Naught, in Star Wars: Edge of the Empire RPG

So I’m playing a Gank force sensitive sniper in a mixed setting game with another player playing a cyber tech, and I am having a hard time coming up with some non-standard implants.

What I have so far is a cyber heart that gives +1 brawn (something a dev mentioned in a podcast) and a flight/glider system similar to the repulsor pack armor attachment from fully operational or the r-444 sky swooper vehicle from strongholds of resistance but as a implat. Maybe something that gives a rank in some talents. But that’s as far as my addled mind has gone, anything that you as players or GMs have come up with or come across would be appreciated.

Edited by Gordian Naught
1 hour ago, Gordian Naught said:

...What I have so far is a cyber heart that gives +1 brawn (something a dev mentioned in a podcast) ...

I'm just going to say this sounds like a very, very, very bad idea in a universe with ion weapons...

Idiocracy would suggest that, for the Ganks, cybernetics will likely be developed to combat hair loss and erectile dysfunction.

6 hours ago, Ominovin said:

I'm just going to say this sounds like a very, very, very bad idea in a universe with ion weapons...

Ion weapons still have to hit the implant. There has been many a argument over Ion weapons but, the consensus is, it has to target the implant with a called shot, activate a blast quality, get through the soak of ion shielded armor, or get enough advantage/Triumph to shut down cybernetics. Then you can still reactivate the implant with the surge override switch. Not to mention that you have to have an enemy target you with an Ion weapon, a weapon that most sentients do not carry unless they hunt droids or cyborgs for capture & not disintegration.

Given all that I'm also up for any idea for how to price adding the ion-shielded from the cybernetics crafting table that is for 2 Triumph, but as a flat option for implantation.

Get your hands on any of the old Cyberpunk or Shadowrun games cyber books, and have at it. You'll have all of the inspiration you can handle, and then some.

I've been thinking about converting them to Edge, but it's a bit of a daunting task...

4 minutes ago, Bishop69 said:

Get your hands on any of the old Cyberpunk or Shadowrun games cyber books, and have at it. You'll have all of the inspiration you can handle, and then some.

I've been thinking about converting them to Edge, but it's a bit of a daunting task...

Especially since the game mechanics in those systems (particularly Cyberpunk) is so radically different from FFG’s narrative dice system.

It sounds like your GM is allowing ideas be turned into an appropriate implant rather than strictly picking from the pre-made list. In that case a few ideas off the top of my head (no thought to balance here, that is for you and your GM)

-Lung filter, filters toxins (immune to airborn toxins, like lungless Gand)

-Perceptual Targeting array (like the vehicle attachment/mod, but maybe a mini/weaker version)

-Binary translator (grants speaks binary) or really any language translator, maybe limit it to 5 programmable languages.

-Visual Spectrum (Grants infrared or other. But with a limited range, maybe medium? like Dnd Darkvision or something)

-Vibration antenna (can detect vibrations in the air, again up to a certain range)

-Synthetic pheromones (releases pleasing pheromone, like the Star wars Race "Zeltron". +1 to Charm or Negotiation)

-Finger replacements (finger can be used as lock picking tools, screwdrivers, store one dose poison, etc)

-Neural Simulator (Stimulates adrenal gland to produce Adrenaline. Gain +1 agility or strength for X rounds, then -1 for X rounds as it wear off?)

-Neural Suppressor (Suppresses amygdala fear response. Gain +1 discipline)

Prosthetic face- extra pleasing to the eye, and with facial adaption software for all the socially appropriate features! +1 to presence

Social anylizer implant +1 to cunning