Played the pilots twice last night, tweaked the list to this:
ALGEBRA
Lando: Trick Shot, 0-0-0, IG88-D, title
IG88-A: Crackshot, FCS, title
4-LOM: Trick Shot, Adv Sensors, Qi'ra
199
IG88-A (Alpha) is the muscle, it goes in gets a Lock and tries to hound the same target until death. Lando back it up by passing Calc tokens on the turn Alpha Locks and also subsequent turns when Alpha is going to take a lot of fire. I'm not 100% sold on Crackshot, but there isn't much else at 2 points or less that I would want to put on any of the ships. Maybe Baffle on Alpha, but that is more situational than Crackshot.
Lando can put out low consistent damage from range which can get better when enemy ships stress themselves or come in close to Lando where 0-0-0 gives them a bad choice.
4-LOM looks for an opportunity to get in close to something to hand it stress at the end of the round. He can also take a Lock or Jam with Adv Sensors and then perform a red maneuver to get a free Calculate. Both Alpha and Lando can pass him Calculates if he is going to take a lot of heat. Qi'ra is on board to allow cheeky moves through/on to obstacles through Adv Sensors - Lock in order to attempt to gain position or disengage.