So another day and another super rare spoiled. Galatica Phantom is interesting, and while I say it's a pretty good card, it's still no Moonbeam Slicer or Shin Shoryuken. Let's examine:
Diff 7- Not too bad, and with Air/Chaos having Killik's/Hanzo's/Yumeji's support they should be able to pass it with ease. Good is a little lacking in the CC pumps, but it's not too difficult to check a 5 and commit two Destiny's.
Block +2Mid- Again not bad. It's no game breaker, but it's still fairly decent.
Speed 2Mid- 2.... 2 speed.... Why not just slap a "this will be block 90% of the time" tag on it? Those symbols aren't exactly ripe with speed pump foundations. Air/Good has Wind Dance, Raphael (who could abuse the crap out of this card) and Talim (again ABUSE) but Chaos only really has Promo Guy as decent speed support. Maybe Ralf will have some speed pump on him?
Damage 7- Decent. Ralf gets Powerfull 2, and Good has Fight or Flight. So kuddos on good damage.
The abilities are where this card pretty much shines. Fio I'm willing to wager will see a LOT more play because of this card. After she's stripped put her opponent's whole hand in their momentum, she can proceed to (for free) make it 15 damage. THAT'S INSANE!. Throw two of these at someone in a turn and that's lights out. Good may have a hard time making use of the ability, as their opponent will need 3 momentum, but then again... Good has Flight or Fight. So 14 damage is nothing to scoff at.
Control Check of 3 is great. It's good to see FFG putting DECENT control checks on good attacks. Heck who knows, maybe we'll see 3 CC's on actual good throws... Nah prolly not.
Overall I'll give this card a B+. The only reason it's not getting an A is because it's only really going to be truly utilized in a few characters (Talim, Guy, Fio, Raphael). It's got terrible speed, and one of it's abilities (the Good enhance) could potentially be somewhat hard to pull off. Needless to say though, when the air event rolls around next month... My deck just got another kill card
Cheers,
Brad