I have created a line of sight calculator and posted it to GitHub. I've started out with the current tournament maps but definitely plan to add campaign maps and skirmish maps outside current rotation.
https://nick-hansen.github.io/ia-los/
To use the tool, select a map, place your attacker (blaster), place a defender (target), and possibly some blocking models (shield). The map will default to the first line of sight it can display, or none if line of sight is not possible. If more than one line of sight is available, you can change the Lines of Sight dropdown to view them.
The lines drawn on the map are not pixel perfect. The grid is there to help players select spaces, and view results. The actual calculations are performed in code, not the displayed image.
I hope this project helps Imperial Assault players, speeds up situations where its tough to tell how close a shot is, and enhances the game.
I want to thank Nick (nickv2002) for granting permission to use the map images from the Imperial-Assault-Skirmish-Map-Project GitHub project.
Added Features
- Attacker View - highlight all tiles to which Attacker has line of sight
- Defender View - highlight all tiles which have line of sight to Defender
- Comprehensive View - which tiles can this tile see? Which tiles can see this tile? Which tiles have mutual line of sight?
- Clear button to remove Attacker, Defender, and all Blocking models
- Rules have been updated to prevent shooting around edges
-
Rules have been updated for which edges block LOS
- fixed bug caused by this update
- Rotating the map
- Added Tutorial map to Core Campaign after player request
- All Skirmish maps added
Current Requests:
- Displaying deployment zones
- Displaying/Removing doors
- Displaying Exterior/Interior areas
- Odds for making range from square with a given dice pool
- Add Campaign Maps for other campaigns
Please report any bugs found with maps, and requests for enhancements in this thread! 🙂
Edited by Sarge144
updating future improvement list