Shellshocked

By SOTL, in X-Wing

Huh... so this means we can call scum Swarm a wholesome list?

6 hours ago, Ikka said:

As far as I recall, there was never anything specified one way or the other concerning conversion kits in tournaments- the thing I remember is FFG stating how it would be possible to restrict ships/cards in tournaments using the squad builder, with the example being restricting a tournament to just Wave 1 ships.

I have serious doubts they are interested in fragmenting the playerbase any further by using a number of different formats. But in the absence of a specific, ahead-of-time announcement that the conversion kit is, competitively, a waste of money, the only smart decision they can make is allowing its contents. The wrath of veterans will FAR FAR eclipse the anguish of the few new players who want to play competitive but have no access to old material and nobody to borrow it from, yet are seriously annoyed by flying against stuff they dont have yet.

Well, I spent the morning making Second Edition squads because I think I'm going to need them.

39 minutes ago, Kaiju said:

I have serious doubts they are interested in fragmenting the playerbase any further by using a number of different formats. But in the absence of a specific, ahead-of-time announcement that the conversion kit is, competitively, a waste of money, the only smart decision they can make is allowing its contents. The wrath of veterans will FAR FAR eclipse the anguish of the few new players who want to play competitive but have no access to old material and nobody to borrow it from, yet are seriously annoyed by flying against stuff they dont have yet.

It will slow down the growth of the game though, especially if the top squads include lots of old content.

7 minutes ago, LordBlades said:

It will slow down the growth of the game though, especially if the top squads include lots of old content.

Will it be old for long, though? I'm sure that they have a pretty aggressive re-release schedule for the old stuff. I'm also pretty sure the TIE bomber is going to be next up in wave II, so that isn't going to be old at all very soon.

Wave 2 is resistance/fo, wave 3 is prequels stuff. The rereleases of old ships is likely a slow trickle over the next three-four years.

Edited by SOTL
16 minutes ago, LordBlades said:

It will slow down the growth of the game though, especially if the top squads include lots of old content.

That may be (I am not sure how many new people cant get hold of the old stuff to be honest), but turning the Day 1 releases into, basically, a semi-useless money grab without announcement to their huge veteran playerbase is going to cause massively negative buzz (something which the Star Wars brand has suffered badly from in the past year, with painful financial repercussions. Solo flopping, Battlefront 2 disaster, Star Wars Rivals cancelled during the test phase, Last Jedi controversy etc.) and is probably something they want to avoid. I am pretty certain that vigorous negative buzz is going to keep lots of normal players (noncompetitive, IE the vast majority) away, moreso than those few new players with early tournament aspirations and no access.

Its a numbers game, really.

1 hour ago, LordBlades said:

It will slow down the growth of the game though, especially if the top squads include lots of old content.

Considering that not allowing content paid between 50 to 230€ will most likely kill the game before it even gets to grow, I'd say ffg have better to not screw it up and make organized play around conversion kits asap.

It would be a next level of dumbness and greed to piss of the majority of tournament goers with such a move

Nothing kills the game faster than FFG not being able to sell it. It's an absolute imperative to the survival of X-Wing that they stop people from just playing with the conversion kit stuff for the next three years.

2 hours ago, Kaiju said:

I have serious doubts they are interested in fragmenting the playerbase any further by using a number of different formats.

This part is kinda what I think they have planned. Hyperspace Trials/Cups take the place of Regionals. In their more recent competitive play article they said this:

"Each period of Hyperspace Trials will introduce new challenges and refresh the metagame with event-specific squad-building requirements. These will be communicated through the app."

The answer to your concerns will be that the squad-building requirements can change to allow other options in the next period of Hyperspace Trials. Yes, it will make the majority of a conversion kit worthless competitively, but not completely. Many x-wing players have bought large ship or even Epic expansions that were useless competitively outside of one or two cards.

The Wave Championship Kits are separate, but look even more diverse in their variety of formats. Events like the Battle of Yavin, Quickbuild only events, etc. These are all supposed to contribute to a point total that decides the wave winner for your store. They were discussed in the older 2.0 competitive play article.

Overall, based on the opinions shared by many members of the community and what I have heard concretely from FFG in their interviews/articles, I strongly personally recommend practicing with a squad that can be built using the 2.0 format on the new app. At least use it to check something you built elsewhere with full confidence that the Escape Craft will be added for Scum.

Yesterday was fun, playing with all the old stuff. I think the serious effort should be directed to Wave 1 only.

That is, after all, the format called 'Second Edition'. You're gonna see it a lot.

Edited by SOTL

It should also be pointed out that the power level of coversion kit cards has been willingly kept low: almost all upgrade cards are either garbage or niche. Ffg won't have to do much to have us play with newer and stronger stuff

Just now, Sunitsa said:

It should also be pointed out that the power level of coversion kit cards has been willingly kept low: almost all upgrade cards are either garbage or niche. Ffg won't have to do much to have us play with newer and stronger stuff

I don't know if that's true across the board. Hard to call Moldy Crow 'willingly kept low'. There's very powerful stuff in those kits next to the mediocre stuff.

Just now, SOTL said:

I don't know if that's true across the board. Hard to call Moldy Crow 'willingly kept low'. There's very powerful stuff in those kits next to the mediocre stuff.

That's why I said 'almost' and not just all.

Yeah moldy crow is strong, han gunner too.

Juke is good on some ship, selfless has its niche and swarm tactics will likely see play.

But overall, upgrades cards are very lackluster to the point that you are often better off without putting many upgrades even in your aces.

Once they are back at their classic selling method of putting needed cards on new ships, they will keep in business especially they will keep you huge ships that most players will use maybe once in their life just to get cards with the power level of palpatine, c3po or r3a2.

Do you seriously think competitive play would be able to survive if ffg chooses to restrict tournament to wave 1-2 only after people spent ~200€ on non legal materials?

Think about the benefits that the formats will create for their app too. How do you want to build a list for a themed event? Do you want to put effort into referencing where certain upgrades or crew came from in order to determine if they are legal in this format? Would you rather use an app that does that for you and only displays usable options? I could see the community sourced apps putting in the effort to provide filters or something to make their apps as easy and useful for building lists that adhere to a given format, for a while at least. It will likely always come after FFG has made the changes available on their own app though, they are going to use it as the channel to announce the formats after all.

I expect early OP to be free play so there is more variety than just 3 ships per faction, but once more stuff is rereleased it should go into just rereleased as format so new players can catch up and old players will be able to use more of their conversion kit content.

37 minutes ago, Sunitsa said:

Do you seriously think competitive play would be able to survive if ffg chooses to restrict tournament to wave 1-2 only after people spent ~200€ on non legal materials?

Yes. I've seen it happen, WoWTCG went through something similar and barely missed a step.

The bigger barrier to a re-released only format is the First Order. Being stuck with just Tie/FOs will make for a very boring experience.

3 minutes ago, Squark said:

The bigger barrier to a re-released only format is the First Order. Being stuck with just Tie/FOs will make for a very boring experience.

The missing SKU strongly suggests there was meant to be a new FO ship, and it might yet ship as part of wave 3, which case that's not too terribly long.

19 hours ago, HolySorcerer said:

The Imperial bombers are good for one day and people are already complaining. Leave them alone, they deserve a chance to be loved and spread their love in return!

Well I do have to say I agree with this. The TIE Bomber has been my favorite ship since its release in Wave 3 and I can't really remember it ever being good... kinda fun to see people genuinely scared of it

It's starting to look like quad K-Wings are in the TIE Bomber bracket as well.

I think Barrage Rockets are a mistake, certainly at this cost.

2 minutes ago, SOTL said:

It's starting to look like quad K-Wings are in the TIE Bomber bracket as well.

I think Barrage Rockets are a mistake, certainly at this cost.

K-Wings just shouldn't have a second missile slot tbh, even though their bowtie is only 2 dice that is just way too much coverage with only a focus requirement. Have you played out the Jonus vs. swarm matchup, yet? seems like the swarm has a few disruption options by blocking.

Without jonus, barrage rockets are just a funky 3-die primary

Also the only way to make low I ordnance carriers anything but total jank

would really suck to see them go

33 minutes ago, ficklegreendice said:

Without jonus, barrage rockets are just a funky 3-die primary

Also the only way to make low I ordnance carriers anything but total jank

would really suck to see them go

Part of me thinks that’s the best spot for ordnance happy platforms though. They just seem to lean too far in one direction or the other, so might as well just leave them below the power curve and let them provide niche roles.

50 minutes ago, Admiral Deathrain said:

K-Wings just shouldn't have a second missile slot tbh, even though their bowtie is only 2 dice that is just way too much coverage with only a focus requirement. Have you played out the Jonus vs. swarm matchup, yet? seems like the swarm has a few disruption options by blocking.

Well when the app launched the point value of the contracted scout and the missile slots of the kwing were different. The question is whether they were pointing to a new database or an old?

31 minutes ago, ficklegreendice said:

Without jonus, barrage rockets are just a funky 3-die primary

Also the only way to make low I ordnance carriers anything but total jank

would really suck to see them go

This. Barrage bombers are just a different take on a jousting list, a very action hungry jousting list.