7 minutes ago, Ccwebb said:I am really confused, why are the TIE/B suddenly a thing? The bomber and unguided mussels have been around. You can still only fit 4 in a squad, maybe squeeze Howl in there if the bombs are stripped.
This combo didn’t work in roUnd 1, why is it working so well in rd 2?
Barrage Rockets: 3 red. 4 charges, don't have to burn a focus to change die results hard baked into the weapon. Half point cost markup over Unguided Rockets based on 1.0 point costs.
Bomber(TIE/SA): With reload, while it is red, can keep the charges topped off for multiple passes. Bombs and mines can be dropped in the same way as 1.0 Sol Sixxa did (Sol Sixxa had the 1 turns added). Range 1 ruler centered on the edges of the bomb token is about a 5 straight in diameter. All bombs have multiple charges and are no longer one shot without extra munitions. They also cost roughly half as much as they did 1.0.
It is a very potent platform now.