Fixing Tagge - would letting him work on squadrons be enough?

By xanderf, in Star Wars: Armada

Ol' neglected Tagge.

Swm18-general-tagge.png

Currently definitely not worth his points, and indeed maybe never useful given the timing constraints (how many times have you burned off a defense token from your ships during turn *2*?)

If he worked for squadrons, too, he'd at least be a buff to ace pilots, though. Potentially a bit of a minor one - but the time an Imperial ace pilot has burned off a defense token, he's usually not long for the world, but...?maybe? it would help?

At 25 pts, he's on the cheaper side, so I don't think we want to see him particularly awesome. And even with this change - would anyone running a squadron-focused list really take him over Sloane, who is herself a point cheaper? (OTOH, Sloane kind of ties you into a fighter-only list, while nuTagge would work better for a hybrid ace-squadron + capital ship fleet)

Thoughts?

?️

(directed at Tagge, not your idea)

Edited by Astrodar
55 minutes ago, xanderf said:

Ol' neglected Tagge.

Currently definitely not worth his points

? Thats not true

55 minutes ago, xanderf said:

(how many times have you burned off a defense token from your ships during turn *2*?)

Many

I just won a tournament with Tagge though I though he was fixed?

Just now, Crabbok said:

I just won a tournament with Tagge though I though he was fixed?

that doesn't prove anything honestly. IMO, Tagge should work with a token/charge system where each ship can use him once and you can decide when to use him.

Sorry man I though my sarcasm was showing

Just now, Crabbok said:

Sorry man I though my sarcasm was showing

ehhh I honestly did not take the 2 seconds required to notice it xD

While I think scatter aces may like the ability, I rarely see double brace aces burn through both their tokens before they're dead. I don't think that it would add enough benefit to make him worth similar costing admirals.

If you wanted to make Tagge better, make him use the Pryce/Bail mechanic and choose your rounds.

1 minute ago, TheCallum said:

If you wanted to make Tagge better, make him use the Pryce/Bail mechanic and choose your rounds.

Turn 1 and 2 would be OP though

It’s not necessary, Tagge is about either MSU or large close range bomber fleets, neither want lots of ace squads in their points. That said, it would probably make him more of an imperial Rieekan, who we don’t really want more of.

Tagge is very strong in the current meta, people just under rate him because of his legacy of being awful on VSDs and GSDs. The dust cloud objectives massively boost him.

I too have won a tournement with him, he’s good.

1 minute ago, Ginkapo said:

Turn 1 and 2 would be OP though

Think of the advantage it gives you as first player in Dangerous Territory when you get an Injured Crew face up.

I happen to like Tagge with a Needa/TRC Cymoon. It gives the Cymoon 1 of each, so high chance of being used.

Tagge just needs to work on Turn 4 and 5 and boom hes great

I think his current ability doesn't represent him very well. He was the only one aside from Thrawn who took the Rebels seriously, and saw the Death Star as a waste of resources (again like Thrawn).

Maybe to represent his cautious respect towards the Rebellion, he can copy a Rebel Commander's ability at the Rebel Commander points cost plus 5 points?

For example Tagge copies Ackbar for 43pts or Raddus for 31pts.

^Ackbar Gozantis? No thanks

1 hour ago, >kkj said:

^Ackbar Gozantis? No thanks

I don't think my idea could or should happen, I do think however that Tagge's practicality and realistic assessment of the Rebel threat is not being represented well currently.

Unlike Jerjerrod or Vader's abilities I don't think Tagge's current effect is worth the damage needed to be inflicted against yourself to be worthwhile.

2 minutes ago, Piratical Moustache said:

I do think however that Tagge's practicality and realistic assessment of the Rebel threat is not being represented well currently.

Tagges thoughts on the Rebel matter came both:

1) Too early.

2) Too late.

... just like rounds 3 and 5.

Edited by Drasnighta
1 minute ago, Drasnighta said:

Tagges thoughts on the Rebel matter came both:

1) Too early.

2) Too late.

... just like rounds 3 and 5.

To be fair to him he wasn't on the Death Star approval committee.

Improved Tagge and Palpatine/IO hard counter?

At the start of the command phase, every ship may recover one of it’s discarded defense tokens. Then discard this card.

I mean, maybe he's a Palp counter? Or a good SSD pilot? Maaaaaybe.

3 hours ago, Dr alex said:

I too have won a tournement with him, he’s good.

I really can't tell if all this is one massive circle-sarcasm thread of conversation. If you guys are serious about your claim that Tagge is good, show us some battle reports so the rest of us can understand why it worked and what conditions let Tagge actually succeed. I'm too skeptical to take these casual claims at face value, and I'm not savvy enough to detect this level of sarcasm.

The quickest Tagge fix I can think of is either shifting his ability to end of the turn, rather than start, or following TheCallum's suggestion of making it select-by round. Extending his ability to aces would also be welcome because then we can have an Imperial commander approaching Rieekan levels of usefulness (as all scatter aces now get the extra help they need to stay alive- just like Rieekan's aces do).

Edited by Norsehound
13 minutes ago, Norsehound said:

I really can't tell if all this is one massive circle-sarcasm thread of conversation. If you guys are serious about your claim that Tagge is good, show us some battle reports so the rest of us can understand why it worked and what conditions let Tagge actually succeed. I'm too skeptical to take these casual claims at face value, and I'm not savvy enough to detect this level of sarcasm.

The quickest Tagge fix I can think of is either shifting his ability to end of the turn, rather than start, or following TheCallum's suggestion of making it select-by round. Extending his ability to aces would also be welcome because then we can have an Imperial commander approaching Rieekan levels of usefulness (as all scatter aces now get the extra help they need to stay alive- just like Rieekan's aces do).

The round selection idea is the most intelligent way of increasing his appeal, and would give Imperial players another versatile Commander to use.

Affecting squadron aces as well might require a points hike though I think that it would be worth it to protect our fragile TIEs.

27 minutes ago, Piratical Moustache said:

Affecting squadron aces as well might require a points hike though I think that it would be worth it to protect our fragile TIEs.

Fragile? They all have scatters or double braces!

51 minutes ago, geek19 said:

Fragile? They all have scatters or double braces!

...and 3 hull. Mirror matches can be kind of brutal when sources of unblockable auto-damage are flying around, like Mithel and ruthless strategists. That's why it's appealing- so at least you can do something about the kinds of damage you can stop.

Fortunately the bomber-carrying aces don't have scatter, and the Empire doesn't have great bomber squadrons anyway. So rebels shouldn't sweat it, it isn't as if you could combine hypothetagge with Sloane to have unkillable swarm fighters that blast off defense tokens. It will mean your nigh unkillable rieekan aces have some competition for survivability now.

Edited by Norsehound