FFG I'm a staunch defender when people say you're only in it for the $$

By Kandiak, in X-Wing

I believe they posted earlier that the would be sticking with 1.0 from now on.

They are not updating to 2.0 is all.

3 hours ago, TasteTheRainbow said:

???

I don't have to actually play the game to recognize poor design when it comes to ships, actions, cards, etc.

Just like you wouldn't have to drive a car running on rims alone to know that it would be a poor, ineffective design.

All it ever takes is an understanding of the game, how it is played, the mechanics, the rules, etc. This is the PRECISE reason why people on this forum can recognize poor design from teased and/or leaked info, way before it ever makes the tables.

2 hours ago, BDrafty said:

It's salvagable (it has to be). I like the features and funtionality of other squad builders (YASB 2.0) better, but the official one works. It really does need to be improved upon (WHERE IS THE DIAL INFORMATION), but they can make it work.

There have been worse launches/openings

Image result for jurassic park

Yes, the app not trying to eat us is definitely a positive.

33 minutes ago, any2cards said:

I don't have to actually play the game to recognize poor design when it comes to ships, actions, cards, etc.

Just like you wouldn't have to drive a car running on rims alone to know that it would be a poor, ineffective design.

All it ever takes is an understanding of the game, how it is played, the mechanics, the rules, etc. This is the PRECISE reason why people on this forum can recognize poor design from teased and/or leaked info, way before it ever makes the tables.

uh...if you believe the game is poorly designed, then yeah you'd have to actually play it for your opinion to hold any weight

Now don't get me wrong, the app is cruddy, inexcusable bull, but the game itself is wonderful and every mechanical change introduced has done nothing but improve the experience

You could tell this at a glance if you had knowledge of the previous edition's NUMEROUS design flaws. The card layout and design is great, the new additions to bases are all necessary for introducing gameplay mechanics (such as reinforce, turrets, and Graz)

And trust me, I've called Jonus bombers immediately after seeing Barrage Rocket's FOCUS requirement, but you'd have to be tripping balls to claim that is any inherent fault of the system or even really that big a deal. They're very efficient, but also very action dependent (focus) and tied to a range 1 ship.

Contrast with an actual problem (torp scouts)

As someone who has actually called out problems AND played the game, gotta say it's very well designed.

The app is not

1 hour ago, Darth Meanie said:

I don't like the ongoing instability

It’s day 2. That’s the day after day 1.

53 minutes ago, any2cards said:

I don't have to actually play the game to recognize poor design when it comes to ships, actions, cards, etc.

Yea. You kinda do. 2.0 is super good. Like as good as 2013’s emphasis on maneuvers and as complex as 2017’s new mechanics.

Feel free to go tell some other players of some other game you don’t play that their game sucks and they just don’t know it.

17 minutes ago, TasteTheRainbow said:

It’s day 2. That’s the day after day 1.

Ah. I see you've already forgotten the 5 years of game design that got us here.

4 hours ago, TasteTheRainbow said:

Yea, because you have the budget for beta testing before moving it into production.

So not budgeting to test your product before you release it is now a sound business practice? Man, why do you defend FFG so much? Wake up bro.

Their product is mediocre. It has good things, but the execution lets a lot to be desired. The only reason they stay in business is because there is no other other company making miniatures with a StarWars license.

29 minutes ago, Darth Meanie said:

Ah. I see you've already forgotten the 5 years of game design that got us here.

The game design is incredibly good. Best in the business, imo.

8 minutes ago, player3137305 said:

So not budgeting to test your product before you release it is now a sound business practice? Man, why do you defend FFG so much? Wake up bro.

Their product is mediocre. It has good things, but the execution lets a lot to be desired. The only reason they stay in business is because there is no other other company making miniatures with a StarWars license.

You should bid them out then.

They didn’t budget for it probably because of disney’s Licensing and release inflexibility. Also because they can just fix it now and we’ll shortly have exactly the same product. Saving money where you can is kind of the cornerstone of small businesses like this in the West.

I don’t know why they did it this way, but this isn’t abnormal at all. You have no idea why it was done the way it was. “FFG SUXXX” isn’t productive.

Edited by TasteTheRainbow
20 minutes ago, player3137305 said:

Their product is mediocre. It has good things, but the execution lets a lot to be desired. The only reason they stay in business is because there is no other other company making miniatures with a StarWars license.

Well, that's simply not true. The game and miniatures are excellent. Let's not go overboard with negativity. I've been playing wargames for many years and X-wing 2.0 is a quality product, especially in comparison to some of the other drek I've waded through prior to this game. This debacle with a peripheral component won't stop me from loving the game - it only dissuades me from participating in competitive play.

We are each, of course, entitled to our own opinions, but blanket statements about "the only reason they stay in business is they own STAR WARS" is false. The Star Wars games are not their only products (Twilight Imperium is fantastic!). The game is good, the app is not. I have no idea what they did to get to this stage and, quite frankly, I don't care. I hope they fix what they can - I'm sure they're working hard on it. They want us to buy lots more ships from them so good business dictates they will do so.

1 hour ago, TasteTheRainbow said:

Yea. You kinda do. 2.0 is super good. Like as good as 2013’s emphasis on maneuvers and as complex as 2017’s new mechanics.


What in the ....?! 2013's emphasis on maneuvers???? You mean that glorious era where Gencon and every other tournament thereafter was defined by a block of 7-8 TIEs deploying straight across from another block of 7-8 TIEs and then watching them joust each other? ****, even at the time the best Rebel players still just jousted the TIE Swarm with their own block of Xs+Ys (though usually on a 45-degree caddy-corner approach... WOW SO DIFFERENT!) because if you didn't you simply risked getting your formation chewed up before you could turn it around in time, and flanking the TIE Block was pretty much impossible unless the TIE Player was basically incompetent.

I was there in 2013, I played in the first big Gencon, I watched the Top Tables all the way through to the finals, and I played in about two to three tournaments a month that year as the local scenes were abuzz and growing.

2013 X-Wing was a lot of things, but I've never seen it defined as an 'emphasis on maneuvers,' since watching TIE Blocks joust other jouster blocks was about as tactically stimulating as a game of checkers. Then dual Falcons came along, and they just flew back and forth along a board edge K-Turning indefinitely. I mean... sure you couldn't park your ships on rocks and you needed a rudimentary understanding of how to maintain a formation... but that stuff was cracked with deployment and movement and dice-statistic articles on BGG pretty immediately (the original hub for X-Wing conversation, until BGG started splitting content into separate forums for each expansion release, which drove the online community to other venues), and it's not like those things (not parking on rocks, not self-bumping ships) ever haven't been relevant and important, regardless of the era.



We clearly have very different ideas about what "emphasis on maneuvers" means.

Edited by AllWingsStandyingBy
43 minutes ago, Bad Idea Comics said:

Well, that's simply not true. The game and miniatures are excellent. Let's not go overboard with negativity. I've been playing wargames for many years and X-wing 2.0 is a quality product, especially in comparison to some of the other drek I've waded through prior to this game. This debacle with a peripheral component won't stop me from loving the game - it only dissuades me from participating in competitive play.

Pretty much this.

FFG makes good games. It's the other things happening around the games themselves that suck.

46 minutes ago, LordBlades said:

FFG makes good games. It's the other things happening around the games themselves that suck.

Yeah. To correct my earlier statement. . .

2 hours ago, Darth Meanie said:

Ah. I see you've already forgotten the 5 years of game design that got us here.

. . .I should have said "5 years of foibles."

Balance issues, the missing Blue Line, the collateral damage JM5K nerf-fest.

This app thing just seems to take it to an all-new level.

Plus, my wife just asked me if a couple more friends could get in on learning Magic. Seems like a great time to check out, and look back in a couple years to see what happened. I can always catch back up then.

Edited by Darth Meanie
5 hours ago, BDrafty said:

There have been worse launches/openings

Image result for jurassic park

Um, ackchyually...

that was a beta test not a launch, the part FFG skipped :P

Version 1.0.2 is out. I'm having zero issues with it (I don't have scum, so not sure if there's any issues on that side of the fence)

my update screen also shows a 1.0.3 but no option to actually do an update. either in the app or in the apple store. strange.

4 hours ago, PanchoX1 said:

Well, let us know what you gravitate toward. As a person who likes, liked x-wing, I'd be curious to know what you end up playing to fill the gaming time.

I'm currently painting up a squad of Winter Guard Infantry and assembling a Beast 09 model, and will be fighting for the Motherland, soon.

I considered going to SW: Legion for a bit, but then I realized that I really dislike FFG's business model of packing competitively-necessary upgrade cards with minis an then requiring those cards for legal tournament play, which exists in both X-Wing and Legion, even if its better in 2nd edition in that you don't need to buy cross-faction anymore. With Warmachine, I just have the actual models and the War Room app and I'm good (plus requisite templates, dice, tokens like X-Wing or Legion), no needed upgrade cards or different models for different wargear options, etc.

I'll probably get back into X-Wing later, maybe around X-Mas.

11 minutes ago, PanchoX1 said:

my update screen also shows a 1.0.3 but no option to actually do an update. either in the app or in the apple store. strange.

It seems the game requires internet access, which, I believe, means that the app is automatically updated without you having to actively do anything. The notification simply lets you know it's up to date. A bit strange, considering my phone is always updating apps that don't require a constant connection. Point is, I don't think you have to do anything other than turn it on.

it's on and connected. apps been open and closed several times. still sitting at 1.0.1. hmm. maybe it wants wifi. I'm just connected via cellular but my phone settings are configured to work with that so..... who knows.

I'm shocked that FFG have got this so wrong. I would have thought that they would have got the app perfect before releasing it.

I've given up X Wing. I'm simply not prepared to pay out more than £100 to overhaul a game that FFG ruined not me and that my fellow games club members have lost interest in. Armada is going strong here and has been for quite a while because FFG on the whole seem to get it right with their releases and keep errata to a minimum. It's fairly well-balanced too.

It's a First World problem of course. Nobody is dying or starving to death here but I think that you guys deserved better than having to pay out all that money to fix the game, buy a third starter set (how many starters does one game need???) and wait all that time for an app that doesn't work properly. Personally it justifies my decision to leave but if I was still playing I'd be thinking twice about continuing. I've never thought that it is acceptable to ask people to basically re buy the game because FFG broke it. As I said, you deserve better.

I wish you all well with it.

4 hours ago, ficklegreendice said:

uh...if you believe the game is poorly designed, then yeah you'd have to actually play it for your opinion to hold any weight

Now don't get me wrong, the app is cruddy, inexcusable bull, but the game itself is wonderful and every mechanical change introduced has done nothing but improve the experience

You could tell this at a glance if you had knowledge of the previous edition's NUMEROUS design flaws. The card layout and design is great, the new additions to bases are all necessary for introducing gameplay mechanics (such as reinforce, turrets, and Graz)

And trust me, I've called Jonus bombers immediately after seeing Barrage Rocket's FOCUS requirement, but you'd have to be tripping balls to claim that is any inherent fault of the system or even really that big a deal. They're very efficient, but also very action dependent (focus) and tied to a range 1 ship.

Contrast with an actual problem (torp scouts)

As someone who has actually called out problems AND played the game, gotta say it's very well designed.

The app is not

Perhaps you should re-read the threads to which I was replying. I never stated that X-Wing 1.0, 2.0, etc. wasn't a good game. I said the app was extremely poorly designed, with little to no testing. After all, what kind of testing could exist with all of the problems the app has. That was all I was trying to state. And I CAN state that without playing the game. Now, it is entirely possible that I was not clear enough in my posts to make my point clear. That happens when you are 77 years old and heavily medicated. I will attempt to be clearer in the future.

Edit: Here was my original response:

I don't play the game, but have a massive collection. I have been here since the beginning. And I can't agree more to the statement above.

"Disappointed" would be a weak adjective to describe my feelings if I actively played. They have had more than a year to get this app reasonably functional. What they have delivered is a joke. And that is me being polite about it. There is no defense for this. This is especially true considering the fact that playing 2.0 is MOSTLY wrapped around using this app.

Now we have poor app testing to go along with poor play testing. This does not place FFG in a very good light.

As you can see, my comments were directed at the app, not the game.

Edited by any2cards

What corporation isn't only in it for the money?

That's not a defense of FFG. That's an indictment of Capitalism.

Wookiees of the World Unite!

8 hours ago, Bolshevik65 said:

Armada is going strong here

+1. The competitive X-Wingers haven’t been in our store since 2.0 announcement. The casuals, like me, played with their Reapers/Renegades a couple of times and then we decided to play another Corellian Conflict. Armada is so well done (although not perfect) and even though X-Wing 2.0 has arrived no-one seems interested as we’re having too much fun. By the time we’ve finished the campaign FFG might have these <italics> annoyances </italics> sorted.

44 minutes ago, Sasajak said:

+1. The competitive X-Wingers haven’t been in our store since 2.0 announcement. The casuals, like me, played with their Reapers/Renegades a couple of times and then we decided to play another Corellian Conflict. Armada is so well done (although not perfect) and even though X-Wing 2.0 has arrived no-one seems interested as we’re having too much fun. By the time we’ve finished the campaign FFG might have these <italics> annoyances </italics> sorted.

Web site or phone app? If phone app double check that you don't have an update pending.